{"author_link":"\/author\/runnane\/","author_name":"runnane","author_uid":"12927","comments":[{"author_name":"Jeremias","author_uid":"7211","time":"Apr 23, 2012 @ 8:19pm","epoch":1335212040,"text":"Yeah, I won (with level 8)! You should explain the controls somewhere... at least in a textfile packed with the exe.\r<br\/>\r<br\/>I think what your game misses is the &quot;competition&quot; based on meaningful decisions. It makes neither no difference to attack the enemies in a special order nor to do something else as button smashing.\r<br\/>\r<br\/>I use XNA, too - nice framework :)"},{"author_name":"caranha","author_uid":"7847","time":"Apr 25, 2012 @ 3:29pm","epoch":1335367440,"text":"Cool little game, decent graphics and sound... A little bit on the easy side.\r<br\/>\r<br\/>But my hand was hurting halfway through :-( maybe you should make a single button for hitting, or maybe accept &quot;hold down&quot; as multiple hits?"},{"author_name":"Gabriel","author_uid":"11099","time":"Apr 27, 2012 @ 2:08pm","epoch":1335535380,"text":"I like it! Reminds of an action version of desktop dungeons, like a mini dungeon crawler with fast progression. As Jeremias and Caranha said, I'd remove the button mashing aspect and replace by a 'hold down' alternative, and yes, definitely some more elements to expand on the decision making aspect - either on the long run term (like some powerful magic attack that takes time to recharge) or something embedded into the gameplay, like monsters having a certain attack rate that you are able to predict and dodge at the expense of breaking a growing damage combo attack you are making... Anything to make it less linear!\r<br\/>On the bright side, this IS a finished game that makes sense from beginning to end, which some sort of organic balancing (something many games didn't manage to have, specially in the 48 hours category). Congrats, I'd love to see the idea expanded and developed!"},{"author_name":"zairon","author_uid":"7213","time":"Apr 30, 2012 @ 12:47am","epoch":1335746520,"text":"Fun game, although it was a little easy. But balance is a thing for after LD!"},{"author_name":"Raptor85","author_uid":"7131","time":"Apr 30, 2012 @ 10:26pm","epoch":1335824460,"text":"can't run as I don't have a windows box and XNA4 doesn't run on linux under WINE"},{"author_name":"Valeour","author_uid":"2679","time":"May 6, 2012 @ 3:01pm","epoch":1336316160,"text":"Very simplistic, somewhat enjoyable, I appeared to have confused exp with HP, so I died pretty quick. Well done."},{"author_name":"ericdpitts","author_uid":"6759","time":"May 9, 2012 @ 12:18am","epoch":1336522380,"text":"Yikes, my hand is tired now.  Pretty fun little button-mashing roguelike.  :P  I agree though, some explanation of the controls would have been nice (did mana do anything?)"}],"images":["ld23\/12927-91035feef42069845397b8543e72b836.jpg"],"links":[{"url":"http:\/\/projects.runnane.no\/ld23\/FreeMyWorld-ld23-final.rar","text":"Windows"},{"url":"http:\/\/projects.runnane.no\/ld23\/","text":"Web"},{"url":"http:\/\/projects.runnane.no\/ld23\/FreeMyWorld-ld23-src.rar","text":"Source"}],"metadata":{"g_key":"31027","g_author":"12927","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"31057","g_title":"Free My World","g_status":"UCHK1","g_place":"99999","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/12927-shot0.png-eq-900-500.jpg"],"text":"Free my world.\r\n\r\nDestroy the evil Demon who is threatening your tiny world.\r\nMy first LD submission for learning myself XNA, somewhat shoehorned into theme :)\r\n \r\nXNA4 Game.\r\nThe following prerequisites are required and will be installed by the setup.exe file (use the Web selection):\r\n\r\nWindows Installer 3.1\r\nMicrosoft .NET Framework 4 Client Profile (x86 and x64)\r\nMicrosoft XNA Framework Redistributable 4.0<\/p>","title":"Free My World"}