Attack on the Planet XXS-01 by TenTonToon
EDIT:
Finally, after (as you may have guessed) 8 nights and 9 days of work, I hereby introduce you to the new version of "Attack On Planet XXS-01"
The basic mechanics are in place: you control the turret with the mouse, right button shoots, left button places a satellite. The movement is somewhat smoother than before.
If you press the Space key, an orbit will be drawn on screen. If you then place a satellite (while pressing the Space key), it will follow said orbit, instead of being stationary.
There's a new HUD (there's "A" HUD, in fact XD). It shows:
- Score
- Energy
- Highscore
- Active weapon (bottom left of the screen)
- Active satellite (bottom right of the screen)
To change the type of satellite to use, just press the 'Q', 'W', 'E' and 'R' keys. The satellites are:
- Type 1: shoots like a Boss
- Type 2: tractor beam. Kinda weak, though - it only slows down the enemies
- Type 3: repulse beam. Move them out of the way!
- Type 4: energy sucker. Steal their energy to increase the turret's regeneration rate
Placing a satellite sucks half of the available energy (50 units). And they regenerate their energy too, now.
You can place up to 4 satellites on screen simultaneously. The only requirement is to have enough energy for its "teleportation"
Two new types of enemies, that you will encounter from the 8th wave onwards:
- Mine: slow and erratic movement, but smallish (hard to hit) and with quite a bang!
- Mecha: enters an orbit around the planet and chases the player's position. It has a front shield that repels energy shots. And that's as much as I can tell :D
The 'Ripple' gun (number 3) is weaker than before, but it has the ability to slightly push enemies back (depending on a variable 'weight' associated with each enemy type)
There are some new graphical bells and whistles, of course. Like a nifty tiny life bar that shows you how your enemies are feeling.
Oh! And there are some sounds! No music yet, though...
The game can be completed successfully. But it won't be easy. Trust me on that one XD
Please try this version out if you feel like the original Ludum Dare version had some potential. You'll see you were completely wrong! XD But, should you vote, please vote solely based on the original version!
ORIGINAL POST:
Please enjoy my first Ludum Dare game to date! :D
Source code included with the .exe
Enjoy, and thanks for your time!
Finally, after (as you may have guessed) 8 nights and 9 days of work, I hereby introduce you to the new version of "Attack On Planet XXS-01"
The basic mechanics are in place: you control the turret with the mouse, right button shoots, left button places a satellite. The movement is somewhat smoother than before.
If you press the Space key, an orbit will be drawn on screen. If you then place a satellite (while pressing the Space key), it will follow said orbit, instead of being stationary.
There's a new HUD (there's "A" HUD, in fact XD). It shows:
- Score
- Energy
- Highscore
- Active weapon (bottom left of the screen)
- Active satellite (bottom right of the screen)
To change the type of satellite to use, just press the 'Q', 'W', 'E' and 'R' keys. The satellites are:
- Type 1: shoots like a Boss
- Type 2: tractor beam. Kinda weak, though - it only slows down the enemies
- Type 3: repulse beam. Move them out of the way!
- Type 4: energy sucker. Steal their energy to increase the turret's regeneration rate
Placing a satellite sucks half of the available energy (50 units). And they regenerate their energy too, now.
You can place up to 4 satellites on screen simultaneously. The only requirement is to have enough energy for its "teleportation"
Two new types of enemies, that you will encounter from the 8th wave onwards:
- Mine: slow and erratic movement, but smallish (hard to hit) and with quite a bang!
- Mecha: enters an orbit around the planet and chases the player's position. It has a front shield that repels energy shots. And that's as much as I can tell :D
The 'Ripple' gun (number 3) is weaker than before, but it has the ability to slightly push enemies back (depending on a variable 'weight' associated with each enemy type)
There are some new graphical bells and whistles, of course. Like a nifty tiny life bar that shows you how your enemies are feeling.
Oh! And there are some sounds! No music yet, though...
The game can be completed successfully. But it won't be easy. Trust me on that one XD
Please try this version out if you feel like the original Ludum Dare version had some potential. You'll see you were completely wrong! XD But, should you vote, please vote solely based on the original version!
ORIGINAL POST:
Please enjoy my first Ludum Dare game to date! :D
Source code included with the .exe
Enjoy, and thanks for your time!
| Windows/Source | http://www.mediafire.com/?49s4ggt8aa33w69 |
| The "8 nights, 9 days after" build | http://www.mediafire.com/?o3vb5hogtmg63rb |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11273 |
Ratings
| Coolness | 81% | 2 |
| Overall | 2.27 | 815 |
| Audio | 1.74 | 677 |
| Fun | 2.02 | 795 |
| Graphics | 3.15 | 301 |
| Humor | 1.84 | 632 |
| Innovation | 1.98 | 830 |
| Mood | 2.09 | 757 |
| Theme | 3.07 | 413 |
I'll fix that in a new, post-compo release, as I intended to finish this game.
I think that is cool the way you use to put the satellites, it's a very good idea.
Keep up the good work!
Congratulations!
@Toast: it was the smallest project I came up with, although I'm planning to build some of the other ideas I had. Also, the control is meant to feel detached, indirect. Thus, whenever the pacing is right, the game should feel as strategic (hence the inclusion of the satellites) as twitch-based
@orgarus: Thanks, man!! :D I did that background in Photoshop: a gradient, a couple textured brushes, and definitely too much time looking for the right feeling! :P I'm hoping I'll be able to crush those pesky bugs and post the link to the updated version ASAP. Thanks for the understanding!!
(btw, TenTonToon, I left a comment for you on that Microbial game page)
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
@madflame991: The other way is to simply avoid the game altogether! XD
@Vic: I thought the same about your game. The "only" difference is that yours is a damn amazing piece of work, and mine is barely a game at all! :D
Thanks for giving it a try, guys! And just so you know, I already fixed that damned control problem. Now is time to balance the gameplay and I guess it'll get closer to a real game.
Please, stay tuned! :)
Cheers
@DaveDobson: half-baked?? Well that's being quite generous, kind sir! :D I'm glad you found out about the rest of the gameplay that lurks beneath the surface; I think it will eventually turn out to be a fine little game. Also, I'm thinking about awarding you with a trophy for probably being the only one person that bothered to open the readme file! :D
Once again, thank you very much for playing, everyone! :)
Controls were kinda frustrating but there was actually a little more to the game mechanic in this one that most of the other "planet defense" type games this LD
@Raptor85: no sound?? How can that be?? [maybe it has something to do with my not adding any sound to it XD] Thanks for trying it on Linux, and I agree with you: there definitely is something more to its game mechanic - a whole bunch of problems! :D Problems that have already been fixed, luckily. Stay tuned!
@AdventureIsland: nobody said joining the military would be an easy life, son! :D The turret's speed has been improved on the new version, but the real problems are both the speed of the enemies, and the overall pace of the game. Pretty much fixed, too.
@uprightpath: you should take better care of your turret, mate! You take care of it, and it will take care of you :)
@xBlinkedx: you'll soon be able to test that theory. Affirmatively, I hope :)
Thanks everyone for trying this game and leaving a comment! They've been really helpful so far!
Thanks for playing it and posting a comment! :D
The graphics where well done and was fun.
@artefon: I'm sorry to hear that. I haven't been able to test it myself, but Raptor85 posted that he could actually play it using wine. Thanks for trying, though!
@eli: so my plan did work - they managed to distract you from the putrid gameplay! :D
Thanks for playing it, guys! Or, at least, for trying! :)
On wednesday I'll have been working on the new version of the game for one week. Hopefully, I'll be able to release something on that very same day.
Stay tuned - those of you who haven't run for dear life already, that is! :)
Thank for playing this admitedly f(l)unky entry!
@jmaasing: another Window-less person? Guys, you need to let some sunlight into your lifes! :D
@asfdfdfd: thanks! If you email me your address, I'll send you a box of Redbull!
@ericdpitts: thank you! The "Get Ready" message was supposed to mark the end of an enemy wave, but it turned out as just another rock thrown at the already suffering player :P I got rid of that mechanic in the post-compo version, and buried its body in a nameless (space) grave. If you try it out, you'll see how smoooooth the experience is now! ;)
Thanks for playing the game, or trying to from your windowless homes, fellas! :D I really appreciate it!
Your game is kinda hard to play, the controls are not very responsive, but the satellite idea was pretty cool!