SNES Dreams by Cronotriggers
SNES Dreams, an iOS Choose Your Own Adventure. Choose songs to create a story, with each song adding its own emotion and changing the plotline to the story. Songs are from influential SNES games.
The idea is that I live in a tiny world of video game music appreciation and imagination. Thought bubbles were planned to show an illustrated picture of what the text was depicting, but I unfortunately had no time to implement that. Sorry!
Right now I'm linking to my Twitter, I don't have any way of posting my build to a site. My plan is to upload a vid for it soon. Just wanted to get something up, don't care if I won't be evaluated, just wanted to participate this year. I'm assuming this game is completely unplayable due to it being an iOS build anyway. My apologies! Won't do that again next year :P
UPDATE: Added video of game from YouTube. Also added source code.
The idea is that I live in a tiny world of video game music appreciation and imagination. Thought bubbles were planned to show an illustrated picture of what the text was depicting, but I unfortunately had no time to implement that. Sorry!
Right now I'm linking to my Twitter, I don't have any way of posting my build to a site. My plan is to upload a vid for it soon. Just wanted to get something up, don't care if I won't be evaluated, just wanted to participate this year. I'm assuming this game is completely unplayable due to it being an iOS build anyway. My apologies! Won't do that again next year :P
UPDATE: Added video of game from YouTube. Also added source code.
| Windows | http://www.youtube.com/watch?v=A7mRyApgN0w |
| Source | http://dl.dropbox.com/u/10129283/Memories.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12956 |
Actually, with the the way I designed it, it's not THAT powerful a storytelling tool. If I had the time/expertise, yeah, the story would know which songs you had selected up until that point. Which means I'd have to create A LOT of text, as you pointed out. Instead, I simply had one major plotline that gets accentuated by the mood of the song. First panel was "introduce world", second panel was "introduce character". If the song was happy, it was a happy world. If sad, it's a sad world. So in reality, I only wrote 6x6 entries in total. I was my cheap way out, knowing I only had 48 hours to get this done. For the most part it works, but there are a few branches that don't feel right. But yeah, if I had the extra time and coding know-how, I'd do it as you expected it, where it knew exactly which songs were picked and continue the story that way, as a truly dynamic storytelling device. Ah well :)
I'll even try to get it working on my iPhone. Did you post an ipa in the source or do I have to compile?
Thanks for the compliment! No, I didn't put the ipa in the source bundle. I was actually under the impression that you really couldn't do much with an iOS build as it needs the proper certificates to run on anything. Am I incorrect in thinking that? I'm sort of new to the programming world, so I'm sorry if I'm not making this too easy. If you want, i can create a testflight build with your device codes and let you play it that way. If you would like to do that, send me your testflight email at cronotrigger913@gmail.com and I'll get you a build in no time :)
Does feel a little unorthadox rating based on a video but I wanted to anyway because this seems like quite a cool concept. Would take quite a bit of work to be a complete functioning game however. Would love to see this expanded upon with some original music that was very carefully constructed for it's tone and then writing up some interesting stories to go with it. Very unique idea that is something I would never have thought of!
Yeah, I just noticed how all content needs to be created for the event. Ah well. I'd like to say the music is partly the idea behind the game, but it doesn't matter. As I said, I didn't expect to be rated any way. This was my first ludum dare, so I will make sure to smooth out those wrinkles for next year:) But thanks for the comments!
As for the connection to the theme: In most of the world, no one listens to video game music. The vast majority of the people on this planet do not have video game music on their iPods. Because of that, the few that do live in their own tiny world, where they imagine stories and universes as they listen to music that's more interpretive than most. That was my reasoning behind it, anyway. It's definitely more abstract, and not that noticeable, so no worries if you don't see a connection.