Nan-o by Mrnewt
My first time in the compo.
I went with a minimal approach, given that my initial project really didn't take shape.. at least not enough for the compo.
However, the jam came out fairly well.:P
The idea is I guess what you would call a war in a digital world, where you play one side by clicking to generate procedural type ships that attack the other side.
The longer you wait, the more hp your ship gets, but the ship gets slower as well.
This is a HTML 5 game. It runs well with the latest Chrome, Firefox, and Chrome Frame on IE.
Made with Scirra Construct 2.
Special thanks to my friends over there.
I went with a minimal approach, given that my initial project really didn't take shape.. at least not enough for the compo.
However, the jam came out fairly well.:P
The idea is I guess what you would call a war in a digital world, where you play one side by clicking to generate procedural type ships that attack the other side.
The longer you wait, the more hp your ship gets, but the ship gets slower as well.
This is a HTML 5 game. It runs well with the latest Chrome, Firefox, and Chrome Frame on IE.
Made with Scirra Construct 2.
Special thanks to my friends over there.
Ratings
| Coolness | 33% | 851 |
| Overall(Jam) | 2.76 | 169 |
| Fun(Jam) | 2.38 | 192 |
| Graphics(Jam) | 2.67 | 190 |
| Humor(Jam) | 1.82 | 196 |
| Innovation(Jam) | 3.57 | 43 |
| Mood(Jam) | 2.53 | 168 |
| Theme(Jam) | 2.75 | 163 |
The mechanic has potential, but it needs work.
I thought the ships were gorgeous.
could use some polish - but it's a great idea - I'd love to see what this could become if you continue working on it