The Morphing Manor by Evergreen Games

[raw]
made by Evergreen Games for LD35 (COMPO)
Help the hero descend into the depths of The Morphing Manor. You must shift the walls of the ancient estate to allow him to go to ever deeper floors in search of fame and glory. Along the way he must avoid the deadly traps and Ghost Bombs that guard the place and navigate the endless hallways and ladders of the old manor.

-----About-----

Tutorial is in game.

Post your best scores in the comments.

Made in 48 hours by Evergreen Games

Tools:

Engine - Unity
Art - Gimp
Music - Logic Pro
Sound - Logic and CFXR

Thanks for playing!

Ratings

Coolness 42% 1448
Overall 3.72 126
Audio 3.68 77
Fun 3.65 128
Graphics 3.54 242
Humor 2.59 325
Innovation 3.58 193
Mood 3.39 180
Theme 3.65 279

Feedback

CyberAmbient
19. Apr 2016 · 02:56 UTC
Great puzzle dungeon crawler,I was lost at first, but soon got the hang . I'm still playing. Congratulations!
Trickman
19. Apr 2016 · 03:01 UTC
Nice graphics and presentation. Reaching the stairs is a big clunky, though. I'm not sure how you do it after you get close and with an open door (he doesn't want to move in, for some reason).
TeamKawaiiju
19. Apr 2016 · 03:02 UTC
Interesting concept-good game!
Otixa
19. Apr 2016 · 03:08 UTC
Really fun game. Controls were a bit unintuitive at first, but as soon as I figured it out it was really fun.
kleinzach
19. Apr 2016 · 03:09 UTC
Great idea for a game! It took me a bit to realize how to move the character to the actual ladder, but once I got a hang of it I really got into a groove there. I feel like the game could really benefit from more mixups like the bomb ghosts to give you more to think about at any given time. By the way i love that real-time mechanic in a turn based game. Well done!
hildegarbage
19. Apr 2016 · 05:23 UTC
Great entry! I love the idea and it both looks and feels nice. Great audio too. Only thing I would have liked different is the controls. Felt as if I had to click the wrong direction, so it slowed me down a bit.
norseware
19. Apr 2016 · 05:31 UTC
Challenging, but fun! I got a score of 4 :P Nice work, I really loved the music, effects, and art!
wg_phancock
19. Apr 2016 · 05:39 UTC
Took a little while to get the hang of the idea, but I eventually figured it out. Nice idea and use of the theme. Music and sounds were also quite good. I feel like it would probably work well as a mobile game, where you could slide the pieces with your finger or just touch the arrows.
tmpxyz
19. Apr 2016 · 06:01 UTC
very interesting puzzler, expect more mechanism
tinykidtoo
19. Apr 2016 · 16:07 UTC
This looks really polished. I love the graphics and the music.
aCoupleGames
19. Apr 2016 · 21:59 UTC
Loved the game. Took some time to understand how to move. But gameplay is fun. Game is really good!
PixelRetro
20. Apr 2016 · 19:08 UTC
Took me a while to get it. Fitting to the theme, nice music and interesting concept. I like it!
janiq
20. Apr 2016 · 23:10 UTC
Controls are bit hard to get at the first time. It took me a while until i found that the map is being modified by moving, i thought it is rubik-cube like game at first (the map rotates). Nice game after I got the controls I enjoyed playing.
Broxxar
21. Apr 2016 · 04:25 UTC
Really neat puzzle mechanic. Once I got the hang of it, it was a lot of fun!
Pietro Ferrantelli
23. Apr 2016 · 13:27 UTC
Hey ! It's a pretty nice entry you made there ! I found the concept clever and some puzzles were really interesting to solve. Congrats !
Hempuli
23. Apr 2016 · 22:17 UTC
The idea is really sweet! It took me some time to realize that the player can move even if I didn't shift the column/row they're currently in, but after that it was fairly trivial to get to the end. Having stuff to pickup in a roguelike-like fashion could turn this into a real gem!
Freank
24. Apr 2016 · 16:20 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
LukeZaz
25. Apr 2016 · 01:34 UTC
Very fun little game. Got to floor 8 and had fun all the way. Took a bit of time to figure out how to move the hero, but eventually got it.
Omiya Games
25. Apr 2016 · 23:13 UTC
Had a lot more fun with this game than I realized. The key strategy I found was simply to trap the soldier in the starting room, then starting shifting it until it's directly adjacent to the goal. Made it up to level 6 with this simple strategy.

I do think the direction the soldier moves could be more obvious. For example, since you already have arrows indicating the direction the row/column will move, it'll be nice if the soldier's direction of movement was also displayed while selecting the row/column to move.
Frederika and Patrick
27. Apr 2016 · 00:42 UTC
A lot of fun and clever. The tutorial is awful, but once you figure out the mechanics, you will be pulled right in.
Rock Eaters
03. May 2016 · 23:11 UTC
Cool game, but i not sure to understand always why i make move or not the guy..