{"author_link":"\/author\/gavin5564\/","author_name":"gavin5564","author_uid":"5689","comments":[{"author_name":"Zythiku","author_uid":"10786","time":"Apr 24, 2012 @ 3:40am","epoch":1335238500,"text":"I liked the melody that played and I think it was a good idea on how you used the theme."},{"author_name":"Permanent7","author_uid":"7197","time":"Apr 24, 2012 @ 3:57am","epoch":1335239520,"text":"Pretty cool idea. Jumping is a bit weird. The top of the jump should ease in and ease out.  Seems a lot like a game I played a while back, can't remember it though. :\/"},{"author_name":"omaha","author_uid":"5229","time":"Apr 24, 2012 @ 4:24am","epoch":1335241140,"text":"couldn't get it running on my linux box or my mac :("},{"author_name":"Gremlin","author_uid":"12047","time":"Apr 24, 2012 @ 4:27am","epoch":1335241320,"text":"Love the concept and the style, but found the gameplay a little frustrating (Partially because the collision detection seems a bit off)."},{"author_name":"Jungorend","author_uid":"4392","time":"Apr 24, 2012 @ 4:28am","epoch":1335241380,"text":"Hitting walls when jumping is a tad frustrating, but I love getting to the snow area with that music, they work well together. :)"},{"author_name":"Tourgen","author_uid":"2408","time":"Apr 24, 2012 @ 4:46am","epoch":1335242460,"text":"Getting to the end and seeing the payoff was pretty cool.  I liked it."},{"author_name":"cakemonitor","author_uid":"5357","time":"Apr 24, 2012 @ 7:42am","epoch":1335253020,"text":"This is a great game, I liked the music and the simplicity of the challenge while maintaining a sense of fun. I think the jumping could have been improved a bit (maybe only continue to climb while the player is still holding space - to allow for smaller jumps over little gaps?). Also the black background of the tunnels and the black background of uncovered squares was aesthetically a little odd - perhaps set a 'fog colour' for undiscovered areas?\r<br\/>Overall a great little game, well done! :)"},{"author_name":"VDOgamez","author_uid":"1634","time":"Apr 24, 2012 @ 5:00pm","epoch":1335286500,"text":"This was a nice ambient platformer, and it had really pretty graphics and music, except for one thing I'm confused about. Why a green square? It feels like it's a placeholder and really doesn't look good. I also feel like the blocks that you reveal are a bit too discrete. I do like the ambient kind of style that the game has."},{"author_name":"robcozzens","author_uid":"10944","time":"Apr 25, 2012 @ 4:07am","epoch":1335326520,"text":"I would have played it if there was a Web or OSX version."},{"author_name":"Zillix","author_uid":"2460","time":"Apr 25, 2012 @ 4:09am","epoch":1335326640,"text":"Great ambiance.\r<br\/>I fell out of the map, into the snow in the top left of the map (near the heart), so I couldn't finish completely."},{"author_name":"R3ason","author_uid":"6105","time":"Apr 25, 2012 @ 4:16am","epoch":1335327060,"text":"Yeah! Good fun! Any reason why you are a neon green pixel?  Thanks for sharing; really enjoyed playing, and the end was totally worth it!"},{"author_name":"gavin5564","author_uid":"5689","time":"Apr 25, 2012 @ 8:57am","epoch":1335343920,"text":"Thanks for the comments everyone. The Neon pixel was kinda a placeholder, but It was the best color that showed up, Also considering the pixel really is 1x1 I couldn't have done much to it even if I wanted to. \r<br\/>\r<br\/>@Zillix: Not sure what happened with you falling out of the map.\r<br\/>\r<br\/>Omaha: I'm not sure if XNA works in linux,OSX.. \r<br\/>\r<br\/>Robcozzens: Make\/find me a XNA to web porter and I and alot of other XNA dev's would be more then happy to use it. I am aware of silversprite but it doesn't support alot of xna functionality.\r<br\/>\r<br\/>R3eason: Totally agree, I threw together the ending zoom-out last minute. I'm so glad I did as it really finished off the game and portrayed the exact feeling I wanted to give the user."},{"author_name":"attagcatc","author_uid":"3010","time":"Apr 25, 2012 @ 9:07am","epoch":1335344520,"text":"Would be better if the collision detection worked across the entire pixel, no just the top left corner and maybe if you move faster, but overall it has a really nice peaceful mood."},{"author_name":"gritfish","author_uid":"10705","time":"Apr 25, 2012 @ 10:51am","epoch":1335350760,"text":"The payoff at the end is fantastic. Although I didn't read the instructions closely, it was easy to judge how much was left by the curves at the edge of the map. Could have been a little shorter, but that background music was good enough, and wanting to know what was at the top of the world was enough to keep going. Good job!"},{"author_name":"Law","author_uid":"12215","time":"Apr 25, 2012 @ 11:16am","epoch":1335352260,"text":"The game didn't really feel right. Collision detection really stood out when I was trying to play it."},{"author_name":"Kharza","author_uid":"5649","time":"Apr 25, 2012 @ 6:29pm","epoch":1335378240,"text":"Nice ending"},{"author_name":"schattenkind.net","author_uid":"13106","time":"Apr 27, 2012 @ 10:57pm","epoch":1335567120,"text":"The game idea is nice. The music fits really well! Good job. You can use Monogame to port to Linux and MacOSX. For Web take JSIL ;-)."},{"author_name":"RHY3756547","author_uid":"7339","time":"Apr 28, 2012 @ 9:09pm","epoch":1335647040,"text":"Nice music &amp; premise."},{"author_name":"jfroco","author_uid":"2085","time":"Apr 29, 2012 @ 4:42am","epoch":1335674220,"text":"Congrats for your game. At the beggining I thought it was a top down game :)"},{"author_name":"Jeffalisk","author_uid":"11298","time":"May 7, 2012 @ 5:28pm","epoch":1336411380,"text":"Argh, not another XNA game that won't run on my laptop because it's been compiled using the HiDef graphics profile :( Seriously, that's about 5 now this compo. XNA devs, please, PLEASE, use compatibility mode when compiling. There's like a 99% chance that LD games aren't using anything from the HiDef framework anyway, so it's just incompatibility for no gain."},{"author_name":"Raptor85","author_uid":"7131","time":"May 11, 2012 @ 9:49pm","epoch":1336772640,"text":"can't test, XNA4 doesnt run on linux even w\/ WINE"},{"author_name":"egerlach","author_uid":"4771","time":"May 12, 2012 @ 1:19am","epoch":1336785240,"text":"I liked the level design, though the controls were difficult. Sometimes I'd fall through things I expected to be able to stand on and vice versa. Obviously a lot of thought put into the exploration though, and I loved that!"},{"author_name":"Super Soul","author_uid":"13112","time":"May 12, 2012 @ 2:57am","epoch":1336791120,"text":"very cool, reminds me of a game i played, i think is was called Small Worlds.  I liked the change in scale i felt as I explored, I would feel the world was huge, until I ran into the side of the globe and then everything felt small again.  Enjoyed the transition of the art as I climbed upwards.  I always have a good experience playing exploratory platformers!"},{"author_name":"JellyFame","author_uid":"12511","time":"May 12, 2012 @ 11:11pm","epoch":1336863960,"text":"Cannot play, don't have access to windows."}],"images":["ld23\/5689-c4f4a6a401d7ec995e6e72541eb80118.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/fjouel1ukpb8z02\/Ludum-Dare-23-Gavin5564.zip","text":"Windows"},{"url":"http:\/\/www.youtube.com\/watch?v=tcKQ8OU3p7E","text":"Timelapse"},{"url":"http:\/\/www.microsoft.com\/download\/en\/details.aspx?id=20914","text":"XNA 4.0 Framework"}],"metadata":{"g_key":"31007","g_author":"5689","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"31037","g_title":"Globe","g_status":"UCHK1","g_place":"639","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5689-shot0.png-eq-900-500.jpg"],"text":"The game is pretty basic, You are a single pixel in a Snow globe. The object of the game is to get from your starting destinations to the Love heart at the top of the map.\r\n\r\nGame Controls:\r\nSpace: Jump.\r\nWASD: Move.\r\nTab: Restart game.\r\nF12: Toggle Music\r\n\r\nCamera Controls:\r\nQ: Zoom in.\r\nE: Zoom out.\r\nF11 (Toggle ON): Lock camera onto the player.\r\nF11 (Toggle OFF): Full camera control, move camera with arrow keys.\r\n\r\nFinish Condition:\r\nYou have finished the game and all areas of the map will be reviled once you have reached the heart at the top of the map.\r\n\r\nGame Requirements:\r\nXNA 4.0: http:\/\/www.microsoft.com\/download\/en\/details.aspx?id=20914\r\nWindows.\r\n\r\n\r\n<\/p>","title":"Globe"}