Forever Alone by ra4king
Our first ever Ludum Dare! We're pretty proud of this....
Idea was djdduty's, but he didn't participate.
Me and razorquick expanded upon it.
You need at least Java 6 to run this. Get it here www.java.com
Instructions:
WASD to move
Hover over planets to popup info window.
Expand the drop downs to interact.
Ship info:
- To Fix: metal = level x 20, oil = level x 10, slaves = level x 5
- To Upgrade: metal = level x 50, oil = level x 20, slaves = level x 10
Home Planet info:
- To Upgrade: wood = level x 100, stone = level x 70, slaves = level x 50
Description:
You're a dejected robot on your tiny home planet, all alone with no resources. One day a random spaceship crashes into your planet, which you proceed to claim as your own!
You start adventuring around your "cluster" of planets (50 of them), quietly stealing resources necessary to upgrade your spaceship and your home planet.
Your goal is to conquer the universe, by destroying all 50 planets, making you the most powerful robot ever....all alone.....Forever Alone......
How To Play:
- To take an action on a planet, you hover your ship over it where a window will popup on the lower right hand corner of the screen. Expand the tab to take actions!
- You can only manage to quietly steal from a planet once, all further attempts will cause them to notice you and hurt you by 10 HP. You do still manage to steal, but not as much as the first time.
- Attacking a planet will make you take all their resources (to the max your spaceship can hold), and even the population become slaves. However, your HP will go down by the planet's Defense value.
- Your home planet is where you store your resources. Storing puts all your resources on the planet. Equipping equips your ship up to the max it can hold.
- There is no point to upgrade your home planet, that was for a proposed idea where planets attack your home to try and stop your unending rampage!
- Your ship's max HP and max resource capacity can be increased by upgrading your ship.
The background music is Clair de Lune by Debussy. I would have performed it (I'm a professional pianist), but I had no time and ended up using an online source. I don't believe you can copyright such music, so it's considered public domain.
It has quite a bit of data to load, so give it a minute...I should have put a loading screen :P
Coded by me from scratch using my lovely game library: java-game-utils.googlecode.com
Art is by razorquick. He's pretty awesome. :P
Idea was djdduty's, but he didn't participate.
Me and razorquick expanded upon it.
You need at least Java 6 to run this. Get it here www.java.com
Instructions:
WASD to move
Hover over planets to popup info window.
Expand the drop downs to interact.
Ship info:
- To Fix: metal = level x 20, oil = level x 10, slaves = level x 5
- To Upgrade: metal = level x 50, oil = level x 20, slaves = level x 10
Home Planet info:
- To Upgrade: wood = level x 100, stone = level x 70, slaves = level x 50
Description:
You're a dejected robot on your tiny home planet, all alone with no resources. One day a random spaceship crashes into your planet, which you proceed to claim as your own!
You start adventuring around your "cluster" of planets (50 of them), quietly stealing resources necessary to upgrade your spaceship and your home planet.
Your goal is to conquer the universe, by destroying all 50 planets, making you the most powerful robot ever....all alone.....Forever Alone......
How To Play:
- To take an action on a planet, you hover your ship over it where a window will popup on the lower right hand corner of the screen. Expand the tab to take actions!
- You can only manage to quietly steal from a planet once, all further attempts will cause them to notice you and hurt you by 10 HP. You do still manage to steal, but not as much as the first time.
- Attacking a planet will make you take all their resources (to the max your spaceship can hold), and even the population become slaves. However, your HP will go down by the planet's Defense value.
- Your home planet is where you store your resources. Storing puts all your resources on the planet. Equipping equips your ship up to the max it can hold.
- There is no point to upgrade your home planet, that was for a proposed idea where planets attack your home to try and stop your unending rampage!
- Your ship's max HP and max resource capacity can be increased by upgrading your ship.
The background music is Clair de Lune by Debussy. I would have performed it (I'm a professional pianist), but I had no time and ended up using an online source. I don't believe you can copyright such music, so it's considered public domain.
It has quite a bit of data to load, so give it a minute...I should have put a loading screen :P
Coded by me from scratch using my lovely game library: java-game-utils.googlecode.com
Art is by razorquick. He's pretty awesome. :P
| All OS's (JNLP) | http://www.ra4king.com/wp-content/uploads/LudumDare/LD23-ForeverAlone/ForeverAlone.jnlp |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4393 |
Ratings
| Coolness | 46% | 688 |
| Overall(Jam) | 3.39 | 69 |
| Audio(Jam) | 3.55 | 44 |
| Fun(Jam) | 3.30 | 54 |
| Graphics(Jam) | 2.96 | 156 |
| Humor(Jam) | 1.92 | 177 |
| Innovation(Jam) | 3.09 | 107 |
| Mood(Jam) | 3.50 | 37 |
| Theme(Jam) | 3.04 | 116 |
You may need to upgrade your JRE to run this but it's worth it :)
Windows Vista 64
Suggestions/CC are welcome
I will add the possibility to repair the ship though!
cool concept.
you can't use this song!!
Great music choice!
I specifically like "slaves" resource :D
@keebus, thanks for reminding me! I wanted to write a full explanation in the description....doing so now :)
@Taugeshtu, thanks for playing! XD
However I really liked stealing from other planets and making your own bigger. :)
My FPS was quite low, 3-15 FPS. I think it was using software rendering...but this didn't affect play so much.
Anyway, I liked it :) It reminded me a bit of desktop dungeons as it's all about choices and simple stats without pressure. You could check it out as a source of inspiration (to add depth while staying accessible) if you want to develop further versions.
The jnlp-file was downloaded by my browser. I attempted to open it with javaws (web start, often works) - it complains about parsing the file.
Performance varied greatly between 15fps - 60fps at times.
Keep working on this :)
I think the gameplay mechanics itself could be greatly improved upon; there was no real tradeoff between stealing and attacking beyond the fact that the first steal was a "freebie", and I guess that took away some of the experience (knowing it came down to just attacking planets/healing when necessary/traveling back home for storage/upgrades); at the end it did seem a bit like a chore.
Anyway, pretty enjoyable game overall; I wouldn't advice to mess with the mood by adding enemies or something, but some more strategy and planning elements would be very welcome. Great job!
@robcozzens
You're the second person to have had a problem with it on the Mac. Could you send me a stacktrace? You can find the stacktrace in the Java Console, which you enable by going in to the Java settings and set the console "always show"
My main complaint is that upgrading the ship becomes a bad idea after a while, since there's no kind of damage or shielding bonus for upgrading and you end up just missing out on repair opportunities. You should have full health after an upgrade.
Also, I think it was cool how you'd have these different resources to manage but in practice, metal is too rare and becomes the only one of import.
If you keep working on it, this game could really benefit from a minimap. The only other issue is that it didn't want to exit after I won; I had to use alt-F4.