Ancient Weapon by seurimas
Pilot an ancient Atlantis weapon, capable of untold devastation, built for a war unknown. Of course, it'll be more effective when you figure out how the darn thing works.
Troubleshooting: Press the refresh button if WASD/Q doesn't work. I suggest playing full screen as well.
Controls:
* WASD to move.
* Q to change weapon energy
* Click on world to shoot
* Click on schematics to alter the ancient Atlantian crystal circuitry.
Schematics:
* There are 2 schematics: Regenerative Shielding and Phasers.
* Alter the logic to get special bonuses, such as: Charging shields when taking damage, use shields to power your phasers, build up phaser reserves and unleash the true power of Atlantis.
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List of logic gates:
* Default/"XORISH": If the input energies are different, the output is the remaining color. If the input energies are the same, the output is that color.
* RGB NAND: If the input energies are not the same, returns the color of this gate. Otherwise, returns something else.
* RBG OR: If either input is the color of this gate, returns that color. Otherwise, returns something else.
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List of schematic effects (these are the nodes usually on the right with 1 input):
* Top Shield - Gain 1/8th charge if energy input matches energy from damage type
* Middle Shield - If the energy to this node matches heat, regenerate health and recharge shield
* Bottom Shield - Gain 1/8th charge if energy input matches energy from damage strength
* Charge Phaser - Based on color, either: increases charge gauge, fires a normal short, or uses some charge to fire multiple stronger shots.
* Shield Phaser - Diverts power to shields, allowing quick charging at the cost of heat.
* SHUT OFF - If trigger, phasers will not fire. Must adjust energy input (either changing logic or changing conditions) if your phasers stop working.
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Feeling great for getting it done, but I'm gonna do a personal post mortem below.
It's not a well polished or cleanly designed as the last time I did this (LD 34). I'd say the biggest part of that is I went pretty big scope this time with both a shoot 'em up mechanic and a puzzle mechanic smashed into one. I also almost forgot music and sounds, which were started about 3 hours ago and completed 1 hour ago. A few small things slipped by because, even though I had a spare hour to tweak and clean things up, I just forgot about them. The lose screen is also really crammed in, but I like how the intro turned out, as far as I can like such a tutorial-heavy tutorial.
Troubleshooting: Press the refresh button if WASD/Q doesn't work. I suggest playing full screen as well.
Controls:
* WASD to move.
* Q to change weapon energy
* Click on world to shoot
* Click on schematics to alter the ancient Atlantian crystal circuitry.
Schematics:
* There are 2 schematics: Regenerative Shielding and Phasers.
* Alter the logic to get special bonuses, such as: Charging shields when taking damage, use shields to power your phasers, build up phaser reserves and unleash the true power of Atlantis.
======
List of logic gates:
* Default/"XORISH": If the input energies are different, the output is the remaining color. If the input energies are the same, the output is that color.
* RGB NAND: If the input energies are not the same, returns the color of this gate. Otherwise, returns something else.
* RBG OR: If either input is the color of this gate, returns that color. Otherwise, returns something else.
======
List of schematic effects (these are the nodes usually on the right with 1 input):
* Top Shield - Gain 1/8th charge if energy input matches energy from damage type
* Middle Shield - If the energy to this node matches heat, regenerate health and recharge shield
* Bottom Shield - Gain 1/8th charge if energy input matches energy from damage strength
* Charge Phaser - Based on color, either: increases charge gauge, fires a normal short, or uses some charge to fire multiple stronger shots.
* Shield Phaser - Diverts power to shields, allowing quick charging at the cost of heat.
* SHUT OFF - If trigger, phasers will not fire. Must adjust energy input (either changing logic or changing conditions) if your phasers stop working.
============
Feeling great for getting it done, but I'm gonna do a personal post mortem below.
It's not a well polished or cleanly designed as the last time I did this (LD 34). I'd say the biggest part of that is I went pretty big scope this time with both a shoot 'em up mechanic and a puzzle mechanic smashed into one. I also almost forgot music and sounds, which were started about 3 hours ago and completed 1 hour ago. A few small things slipped by because, even though I had a spare hour to tweak and clean things up, I just forgot about them. The lose screen is also really crammed in, but I like how the intro turned out, as far as I can like such a tutorial-heavy tutorial.
There were also a couple of minor graphical glitches, but I can only chalk those up to the time limit :)
It was good fun to play even if it was a pain to work out what everything does while being attacked by everything.
@Joff: And again and again and again. Sorry for the pacing issue! :P
Thank you both for playing and for the feedback!
@aschab: What browser/OS?
"SoundManager: false INIT_TIMEOUT"
I kinda didn't know what to do.
@Anudin: Didn't work for me :( I know I fixed it last time somehow, but I'm too lazy to check the source from LD34.
@edgeofcode: Hey, sorry about that. Hitting the refresh button usually helps. Let me know if you take another crack at it :)
Thanks again to everyone for the feedback!
Gave the game another try. Plays fine. The schematics definitely add some strategy to this kind of game.
Good work!