Super Tiny Adventure by getRandomName()
Edit : We add a dialogues text file. You can check all the dialogues, even those not integrate in the game.
Super Tiny Adventure is an RPG or Zelda like in only one screen.
But there is no fight in our game.
There is only quests and dialogues.
This is our second participation and we are happy to be here again.
The team getRandomName() :
- Eldaryze as programmer and sound designer
- Enimal as game designer and level designer
- Oxydam as game designer and level designer
The tools used :
- FlashDevelop for programming in AS3 with flixel.
- Trello, an online software, which allowed us to organize ourselves.
- VUE, for the game design.
- Ogmo Editor as Tilemap editor.
- Photoshop, The Gimp, Paint .Net, GraphicsGale and Paint for the graphics (each of us uses different softs).
- Audacity and Google traduction for the voice (japanese).
- A lot of softs for the music, not all useful. I did as I could.
Super Tiny Adventure is an RPG or Zelda like in only one screen.
But there is no fight in our game.
There is only quests and dialogues.
This is our second participation and we are happy to be here again.
The team getRandomName() :
- Eldaryze as programmer and sound designer
- Enimal as game designer and level designer
- Oxydam as game designer and level designer
The tools used :
- FlashDevelop for programming in AS3 with flixel.
- Trello, an online software, which allowed us to organize ourselves.
- VUE, for the game design.
- Ogmo Editor as Tilemap editor.
- Photoshop, The Gimp, Paint .Net, GraphicsGale and Paint for the graphics (each of us uses different softs).
- Audacity and Google traduction for the voice (japanese).
- A lot of softs for the music, not all useful. I did as I could.
Ratings
| Coolness | 73% | 3 |
| Overall(Jam) | 3.04 | 129 |
| Audio(Jam) | 2.67 | 143 |
| Fun(Jam) | 2.60 | 162 |
| Graphics(Jam) | 3.13 | 142 |
| Humor(Jam) | 3.07 | 52 |
| Innovation(Jam) | 2.74 | 160 |
| Mood(Jam) | 2.93 | 107 |
| Theme(Jam) | 3.63 | 36 |
I like the music and the art though. And the single screen rpg is an interesting idea.
...Now where is this damn grail ?!
It was nice to see Never Alone Hotline between Fable and Heavy Rain ^^
The trading parts in Link's Awakening is one of my favourite things in video games ever - really loved seeing a whole game based on that concept!
The idea is good, that's just a bit annoying that the player is so slowly moving... but in the original zelda game it was the same.
I especially loved the dialogs, they are very entertaining !