Real War by nuprahtor
This is a game about real war.
Translated by The Bad.
Controls:
WASD - movement
Left Mouse Button - action
Spacebar - jump
F5 - in main menu - switch between display mode (Windowed/Fullscreen)
Esc - quit
Translated by The Bad.
Controls:
WASD - movement
Left Mouse Button - action
Spacebar - jump
F5 - in main menu - switch between display mode (Windowed/Fullscreen)
Esc - quit
Ratings
| Coolness | 88% | 2 |
| Overall(Jam) | 3.29 | 85 |
| Audio(Jam) | 3.12 | 94 |
| Fun(Jam) | 2.35 | 194 |
| Graphics(Jam) | 3.90 | 60 |
| Humor(Jam) | 2.11 | 153 |
| Innovation(Jam) | 3.12 | 101 |
| Mood(Jam) | 3.86 | 10 |
| Theme(Jam) | 3.29 | 76 |
Try to jump on blocks, it could help.
Part with a sitting solder was pretty powerful.
Though movement could be a bit faster, and some jumping bits was a bit hard, I don't really see the point of platformer challenge in that kind of game, but I guess it was unintentional. And, I only noticed it because I completed game two times to see if there is a different ending if I haven't killed any enemies. It was a bit disappointing to learn there is no any.
Anyway, good job!
@tequibo - <I completed game two times to see if there is a different ending if I haven't killed any enemies. It was a bit disappointing to learn there is no any. >
This is a game about war and hate. Child who plays this war suffers from real war which claimed the lives of his parents and destroyed his childhood. So, there is could be only one ending.
If I could rate 10/5 in mood, I would. Each click made my heart shiver, I first was afraid, and then, after the blocks jumping (witch I failed at least 20 times) I was hateful.
Looks like I was YOUR puppet.
Thanks! Glat you liked it.
>after the blocks jumping (witch I failed at least 20 times) I was hateful.
Know I see that I need to get rid of this "small" challenge. Gonna make a postcompo build with more accurate controls.
When I say I was hateful...it is not a bad thing. I really thought there would be something great behind this wall, I was full of hope, and when I saw more soldiers, I became hateful and kill them all! It was something a bit disturbing, but great.
(Do don't get rid of the challenge...but you can make the cubes a bit closer ^^)
Oh, I see now. I have some plans on post-compo build (I'm not sure when I'll be able to make it). I have something to add (not so special, but interesting) and I will reduce the difficulty of block jumping.
@ilo, @HD408 - thanks!
one of the best atmospheres this LD. it's amazing how you abstracted the theme and experience of war into this world while still including all the horror and cruelty of it.
The "jump" on the space bar is a little hard to reach when we use the arrows, i think you can also put "jump" on "Ctrl" ;)
Great game : bravo ! :)
The story was nice, the controls could be a bit faster, but overall, very good!
The way the character plodded along and shot people with exactly the same difficulty as talking to them was not much fun.
The graphics and audio are both excellent.
> This is a game about war and hate. Child who plays this war suffers from real war which claimed the lives of his parents and destroyed his childhood. So, there is could be only one ending.
I respectfully disagree. I don't think you should change it, because it's not my business to tell you what message your game should send, but imagine this: the player reaches the enemy battlemaster with no kills and they sign a truce instead.
I think seeing the child deal with his grief in a positive way, and take what I think is the only right lesson from what he's seen (that war is terrible and should be avoided), would be a beautiful thing, and giving the player control over that ending would be very powerful.
>I respectfully disagree. I don't think you should change it, because it's not my business to tell you what message your game should send, but imagine this: the player reaches the enemy battlemaster with no kills and they sign a truce instead.
Yes, I think this is very interesting suggestion, but in Real War I wanted to show only pain and grief, without any light moments.
Children are very selfish and so this ending seems to me unnatural.
Maybe I'm too bad expressed the story of the child, and his grief does not seem so strong.
Well, that's one way of looking at it, but I do think the game says more about war than it does about the child. I enjoyed it either way, well done =)
Thanks!