Macro Marines by JonathanG

[raw]
made by JonathanG for LD23 (JAM)
Credits: Ricky Willis, Duncan Stead and Jonathan Gover

Command your macro marines, tanks and jets to conquer the tiny worlds! Place arrows to redirect your troops and those of your enemy! Balance unit production with battle control to overwhelm and destroy the enemy HQ!

You can play against AI or a second player with an Xbox controller. Controls etc can be found in the main menu.

Ratings

Coolness 73% 3
Overall(Jam) 3.22 96
Audio(Jam) 2.12 173
Fun(Jam) 2.63 156
Graphics(Jam) 3.00 151
Humor(Jam) 1.83 193
Innovation(Jam) 3.56 45
Mood(Jam) 2.39 183
Theme(Jam) 3.22 86

Feedback

Lidfrid
23. Apr 2012 · 21:34 UTC
nice idea!! But very difficult to complete!
Good work as well :)
Shigor
24. Apr 2012 · 12:12 UTC
Good idea, but it's suprisingly hard to get into the game. Bookmarked, will try again later.
lasseastrup
24. Apr 2012 · 15:37 UTC
Some kind of tutorial would've been nice - took me a while to get he knack of it. But looks good
zkenshin
24. Apr 2012 · 15:46 UTC
Fun game, though I agree it took a bit to get into or know what you're doing.
Chtulhu
24. Apr 2012 · 16:03 UTC
So hard against AI
tacograveyard
26. Apr 2012 · 01:08 UTC
I liked the concept, but had a hard time getting started. I read the controls, but still would have liked a slower intro versus the AI. Once I go used to it I really enjoyed the game.
Mesene
28. Apr 2012 · 23:45 UTC
My first idea was something like this, i'm happy someone did it :) good job!
nihilocrat
29. Apr 2012 · 18:07 UTC
Really creative, fun concept! "Base getting hit" sound is a bit annoying.
Cyboot
29. Apr 2012 · 18:58 UTC
fun game, nice concept, great graphics

and "timelapse", its more than that, is really great!
you did a very good job!
emongev
29. Apr 2012 · 20:09 UTC
Loved most of the game, mainly the camera and the controls, since they felt very smooth. It felt a bit chaotic at times and didnt understand what was happening, and maybe a visual reminder of what beats what, couldve enhanced the experience. Besides that, great job dude =D
Zoomyzoom
29. Apr 2012 · 21:26 UTC
Awesome use of time!
mildmojo
02. May 2012 · 03:49 UTC
I like the concept, but the AI seems punishingly difficult. Maybe it would help if you had some control over the speed of the game, at least in the beginning? I did manage to eke out a win one round by surrounding my headquarters with arrows pointing away from it and getting lucky with the positioning of my airfield relative to the enemy headquarters.
robcozzens
10. May 2012 · 07:47 UTC
Really cool idea. I think it would be more fun on a flat playing field so you could see what was going on... and maybe turn-based.
Catman
11. May 2012 · 11:17 UTC
Original, fun and well executed!!!
Alexandre
11. May 2012 · 14:32 UTC
Fun game!
The concept is really nice.
BenW
12. May 2012 · 16:26 UTC
I wish I could spin the world with the mouse instead of just the keyboard.
howieV (binarygirl)
12. May 2012 · 17:24 UTC
im absolutely rubbish at these types of games.. but i do like the graphics and idea :)
thegreystudios
13. May 2012 · 07:28 UTC
Interesting concept! :)
JellyFame
13. May 2012 · 11:41 UTC
Solid gameplay, a bit hard to look at and control so much stuff that's happening. Good 3d graphics.