Tiny World - God Mode Edition by Shackelford

[raw]
made by Shackelford for LD23 (COMPO)
Built in Unity.
Used Blender for modeling, Gimp for textures, ArtText2 for icons, SFXR for sound effects, and atrk-bu for music generation.

Ratings

Coolness 51% 3
Overall 3.69 76
Audio 2.94 246
Fun 3.23 199
Graphics 3.63 147
Humor 2.81 189
Innovation 3.40 207
Mood 3.00 252
Theme 4.06 28

Feedback

EddieCameron
23. Apr 2012 · 04:18 UTC
Pretty impressive! After a while I didn't really know what was happening anymore though. But could probably spend more time and make sense of it
liger13
23. Apr 2012 · 04:19 UTC
Really fun game that has a nice feel to it. Had trouble winning though
RandomOutput
23. Apr 2012 · 04:23 UTC
Felt like I was able to grok the game pretty quickly. Good job making things understandable. I basically started just throwing food and water everywhere that had people and not paying attention to stats. Got a ton of God Power quickly that way. Its a solid base. Would love to see some refinement of the resource mechanic and more more emergent behavior from the followers. Good work!
armornick
23. Apr 2012 · 04:26 UTC
Very fun! However, you should give more feedback about what's happening. Sometimes it's hard to see everything.
Rybar
23. Apr 2012 · 04:28 UTC
This one is a lot of fun! Great graphics, feels like a mini Black&White. Could use some stronger/larger need indicators, I was often turning the globe too late to prevent deaths.
CuberToy
23. Apr 2012 · 04:28 UTC
Love the overall idea. Well executed.
Nickardson
23. Apr 2012 · 04:29 UTC
I love the hues of the world, and how the trees pop up. But it seems pretty difficult to increase the belief level.
thotdoctor64
23. Apr 2012 · 04:33 UTC
Loved the achievements.
SidetrackGames
23. Apr 2012 · 05:12 UTC
Impressive i must say. I enjoyed it, allthough as mentioned, it was hard to udnerstand what was happening after a while.
mattchu
23. Apr 2012 · 06:12 UTC
Felt like I stayed at the halfway point for the entire time, with my subjects being oddly demanding, requiring the utmost attention the whole time.

The achievements gave me a chuckle though. :)
aaronsnoswell
23. Apr 2012 · 07:06 UTC
Nice job - really like it! I can see this becoming a mobile ga- oh wait ;)
matthias_zarzecki
23. Apr 2012 · 09:40 UTC
Love the intro. "You Are God", enough said :)
TyrusPeace
25. Apr 2012 · 05:45 UTC
The achievements were really an amusing touch. I wish it was more obvious when I lost, though. I had 0 god power at some point and couldn't make anything happen. My fix was just to restart the game.

The music definitely grew on me and the humor's pretty great in parts. "You like UFOs? How about five??" It could use a little work to make some gameplay aspects more obvious but I really liked this :).
gritfish
29. Apr 2012 · 05:36 UTC
Got to the point where I was generating god power way faster than I could spend it. Figured there wasn't a win state... Wiped everyone out with 100's of spaceships to see if there was a fail state... Now I just feel bad for wiping out everyone pointlessly...

Sigh - reviewing is hard

Great sim though. I wonder if anyone's gotten to be full evil without killing everyone? That seems like a much harder way to play the game.
Angerus
30. Apr 2012 · 10:34 UTC
Impressive ! The system is simple and yet so fun to play god on YOUR tiny world! and the achievement system was a good surprise!
Rabbits...
10. May 2012 · 14:48 UTC
I love the textures involved and people really aren't using triangles to their advantage anymore...Good Job...Great Game
azurenimbus
10. May 2012 · 15:04 UTC
Although I've seen games kinda like this before, this seemed like a unique combination and I really enjoyed it! It seems like it'll be easy, but it's actually pretty challenging, especially the more "followers" you have. Oh! One last thing: the in-game achievements were surprising and very cute. I liked it! Keep it up!