Tiny Wor ds by BNeutral
Getting some stuff to work was quite troublesome because of security restrictions, I hope you guys can enjoy it.
I hope the online version doesn't die to high traffic despite the little weight of the game.
Sorry about the file host for standalone versions and source, but I'm in a rush and most of the good ones went under after the Megaupload thing.
PS: The source requires Flixel + Flixel power tools to compile.
Edit: Fixed a bug that allowed play with less than 100 tweets.
Edit2: Fixed a bug with connection timeouts and uploaded to newgrounds.
I hope the online version doesn't die to high traffic despite the little weight of the game.
Sorry about the file host for standalone versions and source, but I'm in a rush and most of the good ones went under after the Megaupload thing.
PS: The source requires Flixel + Flixel power tools to compile.
Edit: Fixed a bug that allowed play with less than 100 tweets.
Edit2: Fixed a bug with connection timeouts and uploaded to newgrounds.
Ratings
| Coolness | 60% | 3 |
| Overall | 3.49 | 148 |
| Audio | 2.57 | 391 |
| Fun | 2.86 | 413 |
| Graphics | 2.83 | 456 |
| Humor | 2.82 | 183 |
| Innovation | 4.57 | 4 |
| Mood | 3.19 | 164 |
| Theme | 2.88 | 510 |
It would be cool hashtag search was hard-coded by you and game would recognise some keywords, like materials for platforms.
So if someone would write a tweet "#tinywords a bouncing platform with a coin", keywords being "bouncing" and "coin" game would display, well, a more bouncing platform with a coin on it.
I wish my jump went just a bit higher, or that people would post shorter tweets(!) :/
Aside from the novelty of jumping on twitter feeds, the gameplay of climbing up a super-long tower is decently fun, though I feel like it drags on without any late-game twists. I spent a lot of time misjudging a double-jump, getting shunted against the wall and then falling four blocks!