Ecosim by cirolve

[raw]
made by cirolve for LD23 (COMPO)
the circles eat the little foods and reproduce automatically,
the bushes spawn foods,
the diamonds eat circles, and reproduce by mating once fed,
the Vs eat circles,triangles, and themselves and reproduce by mating once fed

Ratings

Coolness 44% 723
Overall 2.54 697
Audio 1.50 702
Fun 2.04 792
Graphics 2.35 701
Humor 1.94 580
Innovation 3.40 207
Mood 2.38 618
Theme 3.12 393

Feedback

Cell
23. Apr 2012 · 05:23 UTC
Damn, that's nifty
SidetrackGames
23. Apr 2012 · 05:25 UTC
Cool :) Lacking explanations and gameplay hook, but 'twas cool.
Jonathan Whiting
23. Apr 2012 · 06:49 UTC
Amused me for a bit, but really needs some sort of hook to keep me around.
spacerumpus
23. Apr 2012 · 06:51 UTC
This is a cool concept, but a little explanation, as simple as a title for the different shape critters could help a lot.

Also, I'm not sure if I like or dislike the lack of a clear objective.

Overall, nice work. It was interesting to see the interactions the critters had.
aaronsnoswell
23. Apr 2012 · 06:51 UTC
I'd call it more of a simulation than a game, but it still fits the theme, and this is ludum dare, so I guess you're allowed to interpret the theme however you like :)

Nice work.
oddgoo
23. Apr 2012 · 06:52 UTC
I love tiny life! Graphics wise, my only irk is that blue bar, I think it would benefit the game if everything stayed in black and white for consistency. Also, the fact that its not centered made me place my own margins with bushes haha.
mikelovesrobots3
23. Apr 2012 · 06:53 UTC
Cell said it best. It is a nifty web toy.
Lacutis
23. Apr 2012 · 16:50 UTC
I agree with the lack of explanation. I wasn't sure what to place first and eventually got it by trial and error. It's not really a game though, as there is no goal. It's still fun to watch them all swarm around though. Good entry though!
Law
24. Apr 2012 · 11:03 UTC
I'm watching the circles multiply...

It's certainly got a vibe to it, watching the critters wander about. A bit difficult to understand, but I was able to over a bit more time of play.

Oh... The circles died while I was writing this :(
jonnopon3000
25. Apr 2012 · 08:49 UTC
Interestign concept, it actually made me laugh at points for no reason whatsoever. Turns out the bushes are the msot survivable entity. A real life lesson. Nice work.
Rabbits...
27. Apr 2012 · 05:35 UTC
still confused as to who eats and creates what but good concept. You should add a rapid spawner when the user holds down the mouse too...
ronsho
06. May 2012 · 15:23 UTC
This was a fun toy. I created a world and watched it for a few seconds. There was some interesting procedural movement but the elements did not gel together for me. The static flowery objects just sat there and didn't feel like they were a part of the world. And the two different types of things flying around didn't seem to impact each other. Nice graphic style, but it was odd how the game world was so much darker than the GUI.
Pacifist Games
07. May 2012 · 01:54 UTC
First simulation game I've seen this LD. Love the simple vector art style, but I got bored with it pretty quickly.
azurenimbus
10. May 2012 · 18:40 UTC
I couldn't get it to run at all for some reason =/ Using Safari. First time that a Unity game didn't load for me.