Crimson Booties by Waynetron
This game is our attempt at an entirely dialogue driven, story focused game. Interact with the characters on screen to progress the story, your decisions throughout the story will affect the outcome of the story.
Unfortunately we didn't finish formatting all our dialogue in time (Oh, there was a LOT) so only the first act (the intro) is playable in the pre-compo version. If you play the 'Web (extended)' version however, then you'll get to play right through to the end.
Code / Graphics: Waynetron.
Writers: Anita, Tim & Karl.
Unfortunately we didn't finish formatting all our dialogue in time (Oh, there was a LOT) so only the first act (the intro) is playable in the pre-compo version. If you play the 'Web (extended)' version however, then you'll get to play right through to the end.
Code / Graphics: Waynetron.
Writers: Anita, Tim & Karl.
Ratings
| Coolness | 53% | 3 |
| Overall(Jam) | 2.74 | 173 |
| Audio(Jam) | 1.00 | 216 |
| Fun(Jam) | 2.35 | 194 |
| Graphics(Jam) | 3.23 | 133 |
| Humor(Jam) | 2.91 | 67 |
| Innovation(Jam) | 2.77 | 154 |
| Mood(Jam) | 2.93 | 107 |
| Theme(Jam) | 2.27 | 222 |
I love these sorts of games and this one got me pretty intrigued. Shame that you ran out of time for the other acts because it was looking quite good other than that. Will definitely check out the extended versions. The only other thing I have to add is that I think this would be great with some audio. Just that '...' sound you get with some older rpg dialog boxes if you know what I mean by that. Would love to see this evolve into a completed game.
I enjoyed the post-compo version but I feel like I'd have to play through a few too many times if I wanted to see a win condition. Seems like you have no idea what a lot of the choices you make will do, which takes away some of the fun. (I realize that they probably IS meant to be part of the fun but I didn't want to play it through a bunch)
I enjoyed it but for some reason, replaying this one through doesn't appeal to me. I think it's the lack of sound and maybe the lack of any graphical action that makes it seem tedious.
@Cake&Code, I actually thought we had too much dialogue before I got the game up and running. It's amazing just how much needs to be written to give the user a little bit of choice in the conversations.