The return of The Lost Viking vs Tiny Predator IIX by lasseastrup

[raw]
made by lasseastrup for LD23 (COMPO)
Made with XNA, Paint.NET and SoundRecorder.

I began late saturday, so I didn't have the time to include all the stuff i wanted. I'd really have liked different weapons, more enemy types and powerups.

But nevermind all that - you get to kill tiny predators (and spaniards, australians and germans)!

Ratings

Coolness 58% 3
Overall 2.50 720
Audio 2.12 571
Fun 2.69 494
Graphics 2.04 817
Humor 2.64 245
Innovation 2.00 815
Mood 2.09 757
Theme 1.88 862

Feedback

character
23. Apr 2012 · 18:43 UTC
Pretty straight forward game. A little hard to get through some of the doorways. Maybe shrink the players collision box a little. I like the Atari style graphics. Needs some more lovin'
MaskedPixel
23. Apr 2012 · 18:44 UTC
Guten Tag!
cadin
23. Apr 2012 · 18:46 UTC
Sorry, I can't play since I only have a Mac.
Wampus
23. Apr 2012 · 18:48 UTC
I'm getting a dropbox 500 error when I try to download. Here is the text:-

Error
Something went wrong. Don't worry, your files are still safe and the Dropboxers have been notified. Check out our Help Center and forums for help, or head back to home.
jeroenimooo
23. Apr 2012 · 19:16 UTC
Download works now, hahahaha the sounds are awesome, though there is a mistake in a level, i got trapped inside a wall
🎤 lasseastrup
23. Apr 2012 · 19:30 UTC
Yea - The maps are autogenerated (I spent way to much time on that algorithm) and it seems i missed something somewhere. Dang! :)
blob
23. Apr 2012 · 19:44 UTC
Nice randomly generated dungeon. I can see how it could become pretty nice with more content.
MurrayL
24. Apr 2012 · 15:42 UTC
This game was hard! Perhaps make sure there are no enemies too close to the doorways when you enter a room?
piman
25. Apr 2012 · 12:14 UTC
I can't rate this because I don't have a Windows system. Sorry.
lanoiadimuu
25. Apr 2012 · 16:34 UTC
Your level generator's room reminded me a bit of Zelda series. I liked it.
character
26. Apr 2012 · 06:13 UTC
After playing this some more, it's starting to grow on me. I raised my rating a bit to reflect the extra enjoyment I got out of shooting hawtdogs in the face in random levels.
🎤 lasseastrup
26. Apr 2012 · 07:23 UTC
Awesome! :) - I'd really have liked to add more kind of monsters that behave differently and shoot and stuff. That along with various powerups and different weapons - oh well, one can only do so much in 24 hours :(
artefon
28. Apr 2012 · 04:01 UTC
Couldn't run on linux (using wine)
Raptor85
30. Apr 2012 · 21:41 UTC
can't test, requires XNA4 which does not run on linux under WINE
s0ulcrusher
02. May 2012 · 18:29 UTC
Nice! It's kinda like smash tv but with dudes who say something like "Gutentag" all the time. It's also hard as hell!
caranha
07. May 2012 · 13:03 UTC
Hmmmm, it was interesting that you decided to make a continuation of your LD22 game, but I think you might have left some leftover code: the pause screen reads "the game is paused, but you are still alone".

I really liked the dynamic with the enemies accelerating when you shoot them. The predator fight was good as well. The enemies were ... hotdogs? :-) Also, good work on the auto-generated maps.

There was a small bug that sometimes you would enter a new room, and the enemy already spawned on top of you.

It would be nice if your old game was still up for continuity sake, and so that we could compared how you improved! :-D

Cheers!
🎤 lasseastrup
07. May 2012 · 20:24 UTC
hah, nice catch with the pause screen - i totally forgot to change the text :P
It is a continuation yea - When I wrote the last game I felt there was a lot more I wanted to do, so this was a chance to do many of those things :)
I'll put my old game up when i get home.
Lawrence Esswood
10. May 2012 · 16:54 UTC
When I saw this I thought of The Lost vikings on GBA. It wasn't =(. Could have done with some more variety.
someone
11. May 2012 · 16:04 UTC
XNA games don't run on Linux using Wine.
machinas
12. May 2012 · 23:02 UTC
the enemy AI is pretty impossible to avoid damage from in the narrow corridor rooms. I played until a south-leading door trapped me in the wall of a room that had no corresponding north passage.
maxman43
13. May 2012 · 05:19 UTC
I would play this if there were a web version. You should consider doing a web version for future games.