The Invasion of Timmy by The_Observer

[raw]
made by The_Observer for LD23 (JAM)
Priapus(@priapusstudio) presents it's first game. Telling the story of a young boy and his very infected body that needs saving by a little white hero.

Uncompress and execute the 'TheInvasionOfTimmy.jar'-file.
Edit: If executing the jar doesn't work, try the now included bat-file. It still doesn't work? Let us know!
Have fun!

Edit2: Added OSX and Linux versions, also a small FAQ and more screenshots!
Beware, we couldn't test the Linux version. Let us know if it works great/good/decent enough/bad/totally awful(circle the correct answer). Thanks!


FAQ:
- I can't hear anything! Am I going deaf?
Maybe you are. When was the last time you saw a doctor? Or maybe it's because there's no sound included in our game. Unfortunately we ran out of time before we could code in some funny tunes. Boo on us!

- When starting the bat-file I get the error " 'javaw' is not recognized as an internal or external command, operable program or batch file."
First try installing Java JRE (http://www.oracle.com/technetwork/java/javase/downloads/index.html). If you already have Java installed and still get the error, try to add C:\Program Files\Java\jre6\bin to the PATH environment variable. How to find the PATH environment variable: http://www.computerhope.com/issues/ch000549.htm

- When starting the bat-file I get the error "Exception in thread "main" java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.getPointerSize()"
Please install a 64 bit Java on your 64 bit OS. More bits equals more fun!

- I still can't get it to start!
Please be sure you have the latest version of Java installed.
If problems persist while you have the right and newest Java installed then don't hesitate to tell us the error in a comment. That'll give us the chance to find a solution.

Ratings

Coolness 14% 1074
Overall(Jam) 3.44 64
Fun(Jam) 3.22 60
Graphics(Jam) 3.44 106
Innovation(Jam) 3.22 86
Theme(Jam) 4.11 6

Feedback

icefox
24. Apr 2012 · 07:38 UTC
Um, wow. I find the graphics just evocative enough to be somewhat disturbing. Good job! :-D

The gameplay is also rather interesting, and it ends on a twist! I approve.
4urentertainment
25. Apr 2012 · 11:07 UTC
Not working for me. The .jar file isn't doing anything and the batch file just opens a cmd window that closes immediately. I manage to catch it before it closes though:

http://4urentertainment.org/storage/NotWorking.png

I would really like to play this game though. It sounds interesting!
dash
25. Apr 2012 · 11:46 UTC
Hi, I did the coding.

It's seems to me you don't have Java installed? You can get Java at http://www.java.com/en/download/

If I'm wrong: What version of Java do you have installed? In cmd, try "java -jar TheInvasionOfTimmy.jar".
4urentertainment
25. Apr 2012 · 13:26 UTC
From the java website it now says I have "Version 6 Update 31". But when I open the cmd and type that command, or just "java" it still says it's not a valid command and all that. Do I need to restart or anything else?
dash
25. Apr 2012 · 14:41 UTC
Try restarting or add C:\Program Files\Java\jre6\bin (if you have 32bit OS or 64bit java) or C:\Program Files (x86)\Java\jre6\bin (if you have 64bit OS)to the PATH environment variable.

Normally the bat-file would then work.
Khayet
25. Apr 2012 · 16:21 UTC
Nice graphics, setting and interesting gameplay. I don't like that it (apparently?) randomly calculates the damage I'm going to take. And some sound would have been nice. Overall: fun. :)
4urentertainment
27. Apr 2012 · 20:38 UTC
@dash where is the PATH environment variable exactly? Sorry for my noobishness!
dash
28. Apr 2012 · 09:56 UTC
For how to set the PATH environment variable see: http://www.computerhope.com/issues/ch000549.htm
summaky
29. Apr 2012 · 13:26 UTC
I can't play. This is the error I get:

Exception in thread "main" java.lang.UnsatisfiedLinkError: org.lwjgl.DefaultSysImplementation.getPointerSize()I
at org.lwjgl.DefaultSysImplementation.getPointerSize(Native Method)
at org.lwjgl.Sys.<clinit>(Sys.java:113)
at org.lwjgl.opengl.Display.<clinit>(Display.java:135)
at org.newdawn.slick.AppGameContainer$1.run(AppGameContainer.java:39)
at java.security.AccessController.doPrivileged(Native Method)
at org.newdawn.slick.AppGameContainer.<clinit>(AppGameContainer.java:36)
at be.priapus.ludumdare.timmy.Timmy.main(Timmy.java:35)
dash
30. Apr 2012 · 07:05 UTC
@summaky I've been able to recreate your problem by installing a 32 bit version of java on a 64 bit OS. Try installing the 64 bit version of java: http://www.oracle.com/technetwork/java/javase/downloads/jre-6u32-downloads-1594646.html
someone
01. May 2012 · 17:16 UTC
Finally managed to get it working in Linux. Needed to download the lwjgl libraries for linux from http://www.lwjgl.org.
Nice little game. The input was a bit awkward, It didn't like pressing different direction too soon after releasing the previous key. Also there didn't seem to be an ending and there were only nine of one of the bacteria.
The amount of back tracking required to heal was a bit irritating.
demonpants
01. May 2012 · 17:54 UTC
Mac plzthx!
R3ason
01. May 2012 · 23:07 UTC
Nice work on an official first game! Having the same objects hurt and then heal you is a nice twist! Liked the graphics. Especially the white cell eating the others! I'm just going to take a stab at saying the directional controls are in a single IF / ELSE IF statement? My only suggestion would be to separate these out and/or make it so that I don't have to let up off of the direction I'm going in order to move in a new direction. Other than this, hmm...not much else comes to mind. Perhaps a few separate screens with the intro text (as opposed to cramming it all on one page)? I think this (on page of instructions) is perfectly fine when you have a limited amount of time, but I think overall gamers are going to better enjoy having it broken up into separate screens and/or incorporated somehow into the game as a tutorial. Overall, very enjoyable game; thanks!
Martin Vilcans
03. May 2012 · 19:06 UTC
I got it to work in 64 bit Linux Mint (an Ubuntu derivative) using the following command:

java -Djava.library.path=/some/path be.priapus.ludumdare.timmy.Timmy

...but replace /some/path with the directory that contains liblwjgl64.so. I found that file in another game: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10838

Unfortunately the game is pretty unplayable for me as it keeps on stopping, shaking the screen.

But I like the concept and the graphics.
gregdevice
04. May 2012 · 02:58 UTC
Very nice, definitely a game of patience. Was there no sound? Couldn't hear anything. There were not enough of the little flame guys so I couldn't win. Searched all over for them.
🎤 The_Observer
04. May 2012 · 12:27 UTC
Just a little heads up for everybody: We're preparing an OSX and Linux version to play. We'll add them in 5 hours I think with also a small faq for the Java-problems.
A big thanks for everybody who commented, they're a big help for us!
FredericRP
11. May 2012 · 21:19 UTC
really nice overall, too bad there's no audio, that would have been perfect
hamburger
13. May 2012 · 21:32 UTC
This looks like an interesting game, but I couldn't get it to run. All I get's a black window. On windows 7 x64.