{"author_link":"\/author\/kalabasa\/","author_name":"Kalabasa","author_uid":"11048","comments":[{"author_name":"Kalabasa","author_uid":"11048","time":"Apr 22, 2012 @ 8:04pm","epoch":1335124740,"text":"Sorry I gave up haha"},{"author_name":"bms","author_uid":"7087","time":"Apr 23, 2012 @ 2:55pm","epoch":1335192600,"text":"cool concept, i like the graphics. but controls are a bit weird for me.."},{"author_name":"the8donut","author_uid":"10453","time":"Apr 23, 2012 @ 3:38pm","epoch":1335195180,"text":"Smooth gameplay, nice concept!"},{"author_name":"Toast","author_uid":"6788","time":"Apr 23, 2012 @ 3:40pm","epoch":1335195300,"text":"Hard to do because there's not much strategy involved. But I liked the destructive terrain."},{"author_name":"Oreganik","author_uid":"12485","time":"Apr 23, 2012 @ 3:42pm","epoch":1335195420,"text":"Hey, I enjoyed that! I loved camping in the wings and then popping out to clean up the &quot;leftovers.&quot; The digging mechanic really sealed the deal."},{"author_name":"MarekkPie","author_uid":"11038","time":"Apr 23, 2012 @ 3:44pm","epoch":1335195540,"text":"I really liked it. Not much more than click and hope, but the concept is all there."},{"author_name":"Kalabasa","author_uid":"11048","time":"Apr 24, 2012 @ 2:01pm","epoch":1335275760,"text":"Yes. Not much strategy, or gameplay. This was supposed to be RTS Worms."},{"author_name":"Pedro de Quadros","author_uid":"10455","time":"Apr 25, 2012 @ 2:10am","epoch":1335319500,"text":"Simple yet awesome."},{"author_name":"marudziik","author_uid":"5431","time":"Apr 25, 2012 @ 7:01pm","epoch":1335380160,"text":"The flaws are already pointed out by others - I really like the destructive terrain - awesome. This could be made into something more interesting! Btw. there's scaling in FP, only you scale graphics, not entities."},{"author_name":"Kitch","author_uid":"7470","time":"Apr 27, 2012 @ 2:52am","epoch":1335494820,"text":"I thought I was the blue pixels at first.  When I realized select and move... and I was Red... game cam quite enjoyable.  Liked the burrowing, and the auto-shoot.  \r<br\/>Some simple audio would have made a big difference."},{"author_name":"cadin","author_uid":"7233","time":"Apr 27, 2012 @ 5:27pm","epoch":1335547320,"text":"I really like the destructive terrain idea. The graphics are simple but still nice looking. The game is a little too easy since you can just sit and wait until there are hardly any enemies and then kill them all. Maybe it would work better as a multiplayer game. Nice work!"},{"author_name":"Kalabasa","author_uid":"11048","time":"Apr 28, 2012 @ 4:04pm","epoch":1335628740,"text":"I was not able to make a decent AI ("},{"author_name":"whilefun","author_uid":"7424","time":"Apr 28, 2012 @ 6:54pm","epoch":1335638940,"text":"nice game! Some more polish and this could be amazing fun. The game as is is still pretty great. Reminds me of starcraft, but teensy. Cool! :)"},{"author_name":"philhassey","author_uid":"2","time":"Apr 29, 2012 @ 8:31pm","epoch":1335731160,"text":"I really liked this one .. The enemy AI made it really interesting.  I think with a bit more tweaking this could play really well, like some of the other folks said, the controls don't feel quite right yet.  You might use drag-n-drop for one of the gestures?  I do think flashpunk has scaling, but I'm not sure how.  I also think having EVEN more pixels in the game would be better.  Like wars with dozens or so instead of just 4-5. Cool stuff :)"},{"author_name":"gnx","author_uid":"8333","time":"Apr 30, 2012 @ 12:58pm","epoch":1335790380,"text":"Interesting concept. The controls weren't completely intuitive and I could never figure out how my pixels pick what they will shoot at.\r<br\/>\r<br\/>But somehow there is a cool &quot;alive&quot; vibe to this."},{"author_name":"matthias_zarzecki","author_uid":"3880","time":"May 2, 2012 @ 10:17am","epoch":1335953520,"text":"Love the tunneling-mechanic. Feels very worms-y."},{"author_name":"CappaGames","author_uid":"12184","time":"May 7, 2012 @ 5:45am","epoch":1336369200,"text":"Nice concept, I want to see this expanded on with more depth and multiplayer."},{"author_name":"Ben","author_uid":"11294","time":"May 10, 2012 @ 9:06pm","epoch":1336683660,"text":"YAY FUN. \r<br\/>\r<br\/>Except I lose and go on to the next level anyway. So much for a succinct response to your succinct game. Good job."},{"author_name":"csanyk","author_uid":"10473","time":"May 13, 2012 @ 4:05am","epoch":1336881600,"text":"No strategy needed, just sit back and let the other colors battle it out, then mop up what's left.  I ignored the game for a level because my phone rang, and when I came back I had 3 or 4 of my guys still, and the only other survivor had one, and wasn't attacking me.  Very nice work on the terrain, though."},{"author_name":"Sodaware","author_uid":"10712","time":"May 13, 2012 @ 11:03pm","epoch":1336949880,"text":"Not much strategy required, but quit relaxing to watch the different teams fight it out. With a little work it could be fun, and the destructible terrain is a really neat feature."}],"images":["ld23\/11048-f6453c957d6f8a005dc887d4301e5282.jpg"],"links":[{"url":"http:\/\/youtu.be\/Uz4bHLFqfao","text":"Timelapse"},{"url":"http:\/\/dl.dropbox.com\/u\/40389213\/LDw\/23b\/fin\/index.html","text":"Web (Flash)"},{"url":"http:\/\/dl.dropbox.com\/u\/40389213\/LDw\/23b\/fin\/src.zip","text":"Source (AS3)"}],"metadata":{"g_key":"30913","g_author":"11048","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"30943","g_title":"Pixel Wars","g_status":"UCHK1","g_place":"401","g_commentcount":"20","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/11048-shot0.PNG-eq-900-500.jpg"],"text":"USE THE MOUSE!\r\n\r\nFirst I tried a platformer where the player can shrink whatever he wants. It was the first time I used Flashpunk, so I got in trouble learning all of that. Also, there seems to be no scaling in Flashpunk, which is why my game concept did not become a game.\r\n\r\nThen I decided to switch to this. Made in about 12 hours. D:\r\n<\/p>","title":"Pixel Wars"}