Pieces by john_conder9
We did it in the 48-hour compo rules, but as a team!
Eastern Kentucky Universities ACM-hosted GameJam for Ludum Dare #23's entry!
People who worked on it:
Daniel Huster
Matthew Bryant
John Conder
Chris Cottrill (ACM. President of 2012 at EKU.)
{You can play using the a game controller, it makes camera and movement and jumping drastically easier!}
Eastern Kentucky Universities ACM-hosted GameJam for Ludum Dare #23's entry!
People who worked on it:
Daniel Huster
Matthew Bryant
John Conder
Chris Cottrill (ACM. President of 2012 at EKU.)
{You can play using the a game controller, it makes camera and movement and jumping drastically easier!}
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 2.87 | 154 |
| Audio(Jam) | 3.03 | 102 |
| Fun(Jam) | 2.57 | 170 |
| Graphics(Jam) | 3.27 | 127 |
| Humor(Jam) | 2.35 | 124 |
| Innovation(Jam) | 2.43 | 191 |
| Mood(Jam) | 2.85 | 118 |
| Theme(Jam) | 3.00 | 118 |
Also thanks for all the comments guys, we appreciate them!
Web player seemed to bug out for me (not sure what happened). Grabbing files now to play.
Almost got through to the end but couldn't make it to the flag! Great feel/tone for the game. Graphics worked well. Sounds were great. Setting was cool. Controls were very hard to work with and almost made be quit the game before I got to the second island. I think this game could benefit from something like mouse look quite a bit.
Some of the jumps were near impossible on the keyboard, and the camera was well...you know. Anyway, very nice work!
Also, I can only assume you imported the music as a 3D sound and attached it to the camera (or something nearby), as it gets a doppler warp when the camera moves! I actually kind of liked the otherworldly effect it made.