Legend of Shapeshifter by shohs
Note: I tried to remove the dependency on Visual Studio 2013 Redistributable, but if you get the error that you're mising MSVCP120D.dll and MSVCR120D.dll, it didn't work, and Visual C++ 21
Well, I tried to be too ambitious and I ran out of time. Originally, I was trying to do a metroidvania-type exploration game, where instead of powerups, you get new forms, but I didn't think I'd have enough time to get a polished platformer working. So, I pivoted to a legend of zelda type thing, but I ran out of time anyways. I've made a little demo that hopefully gives you a taste of what I actually wanted to accomplish.
Controls:
Arrow keys: move
Z: attack
X: special attack
A/D: shift forms (Need to have another form first. Also, they are the same because I didn't have enough time to add more forms).
Esc: quit
Things I wanted to add but couldn't because of time constraints:
More forms
Bosses (these would drop the new forms)
More enemies
More puzzle elements
Sounds
Music
Animations
Better levels (I made all of the ones in game within the last 45 minutes probably).
Tools:
C++
Visual Studio
Paint.NET
Libraries linked:
glew
glfw
libpng
sfml audio (still linked lol)
lua (considered adding scripting, some code still references it)
yaml-cpp
rapidjson (maybe this one isn't used)
Currently windows only, sorry. should be able to be cross-compiled if you REALLY want to try it out. probably not worth it though.
Also, if you have any problems downloading or running it, let me know. I'm curious to know if it works on other systems besides my own.
The original version had some unnecessary stuff linked in so I wouldn't recommend trying that one.
Well, I tried to be too ambitious and I ran out of time. Originally, I was trying to do a metroidvania-type exploration game, where instead of powerups, you get new forms, but I didn't think I'd have enough time to get a polished platformer working. So, I pivoted to a legend of zelda type thing, but I ran out of time anyways. I've made a little demo that hopefully gives you a taste of what I actually wanted to accomplish.
Controls:
Arrow keys: move
Z: attack
X: special attack
A/D: shift forms (Need to have another form first. Also, they are the same because I didn't have enough time to add more forms).
Esc: quit
Things I wanted to add but couldn't because of time constraints:
More forms
Bosses (these would drop the new forms)
More enemies
More puzzle elements
Sounds
Music
Animations
Better levels (I made all of the ones in game within the last 45 minutes probably).
Tools:
C++
Visual Studio
Paint.NET
Libraries linked:
glew
glfw
libpng
sfml audio (still linked lol)
lua (considered adding scripting, some code still references it)
yaml-cpp
rapidjson (maybe this one isn't used)
Currently windows only, sorry. should be able to be cross-compiled if you REALLY want to try it out. probably not worth it though.
Also, if you have any problems downloading or running it, let me know. I'm curious to know if it works on other systems besides my own.
The original version had some unnecessary stuff linked in so I wouldn't recommend trying that one.
| Windows | https://www.dropbox.com/s/w2s3pv9t2k1hpfs/shapeshifter_fix.zip?dl=0 |
| Source | https://www.dropbox.com/s/ns3v427uyu3ju55/shapeshifter_src.zip?dl=0 |
| Windows (original - requires redistributable) | https://www.dropbox.com/s/q6ypja4nduv42k3/shapeshifter.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=20774 |
Ratings
| Coolness | 48% | 1201 |
| Overall | 2.50 | 896 |
| Audio | 1.94 | 612 |
| Fun | 2.42 | 856 |
| Graphics | 2.71 | 627 |
| Humor | 2.05 | 521 |
| Innovation | 2.46 | 818 |
| Mood | 2.63 | 649 |
| Theme | 2.92 | 733 |
-The core ideas here are SUPER ambitious... and I applaud that! Good for you! This is a really cool idea and I hope you continue to pursue it!
-Really very nice visuals for an unfinished game.
-I liked having a special move that makes me 'blink' across the screen.
-The core sense of exploration you were working with is really satisfying! I wanted to see more of the world, and I liked that when I killed a monster they stayed dead, giving it a sense of permanence.
Good job! I hope it was a good experience.
But good effort. :)