Nano-Clash by Zathalos

[raw]
made by Zathalos for LD23 (JAM)
Team of 4.
Ben Sanchez - Programmer
Chris Carter - Programmer
Alex Sanchez - 3d Artist
Benjamin Turner - 3d Artist

Programs used: Unity, Blender, 3ds Max, Photoshop, FL Studio, Audacity, xNormal

-Only worked on for 2 full days, work prevented us from using the 3rd jam day.

Ratings

Coolness 40% 762
Overall(Jam) 2.92 148
Audio(Jam) 2.91 121
Fun(Jam) 2.69 142
Graphics(Jam) 4.08 41
Humor(Jam) 1.61 213
Innovation(Jam) 2.00 230
Mood(Jam) 2.73 140
Theme(Jam) 2.35 211

Feedback

Suese
23. Apr 2012 · 19:00 UTC
f1rst!!1!11

I thought there were good elements here, great graphics great music good menu and a lack in game-play and anything that made it something I'd want to continue playing for longer than 30 seconds. I did like the use of hexagons, cool theme in that respect.
Hume
23. Apr 2012 · 19:04 UTC
This is why you work in a team. This looks amazing. Never mind that I died in under four seconds in the first three games.

Gorgeous. I want to keep playing. Must rate other entries.
piterlouis
23. Apr 2012 · 19:08 UTC
Good graphics and music but slightly chaotic gameplay.
Dakota
23. Apr 2012 · 19:20 UTC
Love the cel-shaded look.
ComaToes
23. Apr 2012 · 19:26 UTC
Very nice graphics and good concept. Wish I had a 3D artist or two at my disposal :) This is something I'd love to see developed further, but in its current form is a little short-lived.
crazyheckman
23. Apr 2012 · 19:33 UTC
Really good potential, lot of fun and really good artwork. But missing essentials like a health bar and transitions kind of kill it. Wish you guy had the time to finish it.
travislucia
24. Apr 2012 · 13:33 UTC
Good graphics for the time period. Would love to see some better levels.
KunoNoOni
25. Apr 2012 · 23:19 UTC
Great Game!
samoojamies
26. Apr 2012 · 15:40 UTC
Interesting game with potential. Shame you didn't have more time.
Gremlin
27. Apr 2012 · 03:13 UTC
Graphics are pretty slick for the time you had.

My big critique is that the weapons didn't feel like they had much effect, mostly because there wasn't a lot of feedback to let you know if you were causing damage (other than enemies just vanishing).
Tourgen
28. Apr 2012 · 13:41 UTC
nice models, decent music, weapons didn't feel like they were doing much though
Alexandre
01. May 2012 · 12:42 UTC
Nice game, I like the 3d models, and the double gun system!
It's sad that you didn't have more time, as it could have been very nice with some objectives/game modes/displayed hitpoints.
Difficulty is a bit high (even in medium, you quickly end up alone).
quixotic-project
01. May 2012 · 13:10 UTC
I liked the model in the background of the menu, the models and the animations. The music (especially transition menu -> game) was also good.

There was not much of a game and innovation. Sometimes it was not clear to my why I was dying. Also the incorporation of the theme was rather half-heartedly.

Apart from that congratulations for getting it this far.
deejorg
02. May 2012 · 20:56 UTC
This is a real good base to something good. Nice graphics and mood.
ilo
06. May 2012 · 23:59 UTC
It's a start. Robots ought to have ridiculously powerful weapons though... And jetpacks! :P
gregdevice
10. May 2012 · 05:25 UTC
Looks great! Way too hard, even on easy. When you die or reset the difficulty seems to change. Graphics and Music are awesome.