Get Tiny! by Defräg

[raw]
made by Defräg for LD23 (COMPO)
A game based around the philisophy of percieving the world as you grow.

Programming Language: Processing

Used personal code library "FireEngine": https://github.com/DomNomNom/Fire-Engine
Usage was declared beforehand: http://www.ludumdare.com/compo/2012/04/19/im-in-dd/

Sound:
Used a tone matrix for music: http://lab.andre-michelle.com/crash/
Used Audacity for sound effects.

Ratings

Coolness 17% 1039
Overall 2.67 628
Audio 3.09 187
Fun 2.91 383
Graphics 2.45 655
Innovation 2.09 788
Theme 3.27 304

Feedback

Kitch
24. Apr 2012 · 20:07 UTC
Like osmos, but a little trickier. Music was pretty neat. Needs more levels :)
LukeRissacher
27. Apr 2012 · 04:32 UTC
Cool - enjoyed it. Played something similar before. Beat it in about 45 secs unfortunately so more levels would have been cool :)
matthias_zarzecki
30. Apr 2012 · 21:57 UTC
It's Osmos!

Still,, nice work.
dcolgan
02. May 2012 · 18:58 UTC
Pretty short, but polished. Reminded me of Osmos.
KevinWorkman
02. May 2012 · 22:20 UTC
This is a great start, and I like that the size actually changed in a way that mattered, which is better than most games like this (including my own). It would have been better with more levels and variety, but this is good work for 48 hours.

A little self-promotion here, but you might be interested in the free Processing hosting at http://StaticVoidGames, as well as the upcoming tutorials. Might be worth checking out in the future.
azurenimbus
04. May 2012 · 03:29 UTC
Like some people before, it reminded me a lot of a more streamlined Osmos. I wonder, was it intentional? No shame in that either, most games in LD wouldn't exist if it wasn't for Mario. But I'm just curious because, if you haven't played it, that would be quite interesting.

Anyway, good job getting this done in 48h. I wish you had added some more levels, since you already had the mechanics nailed down, it was pretty short!

Nice audio, btw.
free_napalm
10. May 2012 · 17:20 UTC
Great work. I just wish it was longer.