Tinyville Confidential by Rose
Welcome to Tinyville, population 6! The residents have nothing better to do all day than gossip, argue, and form alliances. When the town is asleep, you keep the peace by moving the houses of friends together and enemies apart.
Instructions: During the day, residents will talk to each other and become friends (indicated by a heart) or enemies (indicated by ! and then an X). At night, you can swap their houses by dragging and dropping them. You get points in the morning depending on how many people's houses are next to someone they like or don't like.
Please note: I didn't get around to adding an actual win condition, so just try to fill up the happiness meter and play as long as you want.
I wanted to do more with this game, but I wasn't really able to pull it together. Still, I hope you enjoy it!
Post-mortem journal post: http://www.ludumdare.com/compo/2012/04/24/tinyville-confidential
My website: http://roseabernathy.weebly.com/
Instructions: During the day, residents will talk to each other and become friends (indicated by a heart) or enemies (indicated by ! and then an X). At night, you can swap their houses by dragging and dropping them. You get points in the morning depending on how many people's houses are next to someone they like or don't like.
Please note: I didn't get around to adding an actual win condition, so just try to fill up the happiness meter and play as long as you want.
I wanted to do more with this game, but I wasn't really able to pull it together. Still, I hope you enjoy it!
Post-mortem journal post: http://www.ludumdare.com/compo/2012/04/24/tinyville-confidential
My website: http://roseabernathy.weebly.com/
| Web | http://dl.dropbox.com/u/53970005/TinyWorld.swf |
| Source | http://dl.dropbox.com/u/53970005/TinyWorld.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7352 |
Ratings
| Coolness | 56% | 3 |
| Overall(Jam) | 3.10 | 117 |
| Audio(Jam) | 1.10 | 214 |
| Fun(Jam) | 2.63 | 156 |
| Graphics(Jam) | 3.83 | 66 |
| Humor(Jam) | 2.90 | 68 |
| Innovation(Jam) | 3.75 | 25 |
| Mood(Jam) | 2.88 | 113 |
| Theme(Jam) | 3.45 | 51 |
Interesting little game. Wonderful visuals. Would love to see it finished.
Otherwise good, one of those entries which could be used as a basis for something bigger.
Reminds me some other games but is pretty unique in his way...looks like a Facebook social game which would actually be fun.
It would be great with some music and an increasing difficulty (the happiness meter was useless, filled very quickly)
This game is kinda lacking something though, maybe it's the win condition, or something besides that, but it needs something more to make it seem like a full game.
You might want to extend it, so you have some sort of influence on the people. Like: click on blue and say "give present to red". Or "talk bad about green to red"...
In one game I played, Ben got stuck outside his door at nightfall and the game wouldn't continue from there. Sometimes a lot of notifications come through at once and you can't read them all, maybe a list of recent notifications would be better? Also it's difficult to see the info bubbles at night, perhaps they shouldn't be darkened.