Serendipity with Cubes by halogenica
Serendipity with Cubes is a puzzle solving game!
Running The Game:
-----------------
Simply unzip it to wherever and run game.exe (or game_BUGFIX.exe if you don't want the game to crash :)
NOTE that you'll need the latest DirectX runtime installed! Most gamers have this already, but if you get the error "The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix this problem." you'll need to install it. It's available here:
http://www.microsoft.com/en-us/download/details.aspx?id=35
Rules:
------
*Connect the two pulsating cubes with a path of same-color cubes
*Click on a cube to select it, and an adjacent cube to swap their colors
*The goal is to remove all the colored cubes
*When a path is connected, all connected cubes of the same color will be cleared
*If any cubes become stranded, never to be connected, the game is over
Concept:
--------
"Tiny World" brought to mind the idea of how small the world is, bringing people together. Then I thought about the game "ticket to ride". Then I thought about cubes. Then algorithms. Then I started coding.
Controls:
---------
*NOTE: min/max/close window buttons don't work. Exit by pressing Escape.
Exit: ESC
Select Cube: Left Mouse
Rotate World: Right Mouse
Zoom: Scroll Wheel
Increase Num Colors: 0 (up to 5)
Decrease Num Colors: 9 (down to 2)
Increase World Dimension: = (up to 9x9x9)
Decrease World Dimension: - (down to 3x3x3)
Restart: R
Display Stats: S
TODO:
-----
* music
* min/max/close window buttons
* fullscreen mode
* not all cubes are solvable, but the algorithm tries its best :)
* lighting
* lots and lots of polish
Running The Game:
-----------------
Simply unzip it to wherever and run game.exe (or game_BUGFIX.exe if you don't want the game to crash :)
NOTE that you'll need the latest DirectX runtime installed! Most gamers have this already, but if you get the error "The program can't start because d3dx9_43.dll is missing from your computer. Try reinstalling the program to fix this problem." you'll need to install it. It's available here:
http://www.microsoft.com/en-us/download/details.aspx?id=35
Rules:
------
*Connect the two pulsating cubes with a path of same-color cubes
*Click on a cube to select it, and an adjacent cube to swap their colors
*The goal is to remove all the colored cubes
*When a path is connected, all connected cubes of the same color will be cleared
*If any cubes become stranded, never to be connected, the game is over
Concept:
--------
"Tiny World" brought to mind the idea of how small the world is, bringing people together. Then I thought about the game "ticket to ride". Then I thought about cubes. Then algorithms. Then I started coding.
Controls:
---------
*NOTE: min/max/close window buttons don't work. Exit by pressing Escape.
Exit: ESC
Select Cube: Left Mouse
Rotate World: Right Mouse
Zoom: Scroll Wheel
Increase Num Colors: 0 (up to 5)
Decrease Num Colors: 9 (down to 2)
Increase World Dimension: = (up to 9x9x9)
Decrease World Dimension: - (down to 3x3x3)
Restart: R
Display Stats: S
TODO:
-----
* music
* min/max/close window buttons
* fullscreen mode
* not all cubes are solvable, but the algorithm tries its best :)
* lighting
* lots and lots of polish
| Windows (Source Included) | https://www.dropbox.com/s/fygn31yzg8uqxjp/SerendipityWithCubes.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12262 |
Ratings
| Coolness | 53% | 3 |
| Overall | 3.19 | 302 |
| Audio | 2.30 | 500 |
| Fun | 3.15 | 252 |
| Graphics | 3.52 | 177 |
| Humor | 1.73 | 678 |
| Innovation | 3.74 | 92 |
| Mood | 2.50 | 543 |
| Theme | 2.12 | 811 |
I like the style and the basic gameplay is nice, I noticed it's most effective(?) to connect more cubes of the same color than you need to. The only problems are A) gray cubes can still be interacted with and B) It's not obvious why you get a Game Over: it's hard to tell when you have "stranded" a cube.
Visually appealing but I found it quite hard to get a grasp of the gameplay. Camera and controls felt great but I think the zooming in and out could have been a little faster. I think maybe the game could have used some very simple levels with a smaller field as a tutorial to get used to it. Other than that quite a polished game for the time and great concept. Good work!
Good job!