Hasardeux by Llucile

[raw]
made by Llucile for LD35 (JAM)
I originally wanted to enter in Ludum Compo but was busy with another jam the same WE... BUT I LOVED THE THEME SO BADLY I decided I couldn't just do nothing, so I started to work on the Ludum right after work this monday.
I usually do the ludum in team, so this is my first game ever as a solo. I didn't do any graphics and didn't have any idea about how to do the sounds.

The game I realised during this short time is called Hasardeux, which means Randomized/Not Sure in french cause I think randomness might actually be a cause for loosing this game.


RULES :

You control a circle with your keyboard arrows.
Every time the circle moves, it shrinks.
In order to keep your circle alive, you have to eat the other circles which are smaller than yours, which will make your circle grow bigger (like in Agar.io).
But be careful not to eat the circles which are the same color as yours ! There going to make your circle die faster.
Oh and another tricky thing : sometimes the background will take the exact same color as your circle... Cause it's funny to move an invisible circle.

Play the game in your browser, try to survive the longuest time possible (time will freeze when you don't move) and report your score here !

Tech stuff : P5js, javascript, html, html5, paint.net, font from Microsoft

Bug fixes :
- [19/04] the time was acting weirdly : it is now fixed
- [19/04] you have to hit the edge of a circle to eat it currently. It was supposed to be overlaping circles eat condition... : now fixed
- [19/04] (not sure) no more memory leak, eaten circles are freed from the memory
- [22/04] Scrollbars are no longer triggered by the use of the arrow keys when playing in the browser

Bugs to be fixed :
- time was displayed in the format mm:ss:mm but due to bugs it is currently displayed as ms. I'd like to bring back the previous format.
- sometimes when you lose (game over) white edges around the circle are not displayed.
- timer has been reported as indicating big negative values

Future : I would like to release the game on a more polish way later this spring. So every feedback would be really appreciated! Don't be afraid to be really detailed on things you think should improve or features that would be nice!

Ratings

Coolness 80% 2
Overall(Jam) 2.85 910
Fun(Jam) 2.92 713
Innovation(Jam) 2.98 599
Mood(Jam) 2.54 915
Theme(Jam) 2.73 920

Feedback

Remicy
19. Apr 2016 路 20:28 UTC
Interesting concept! Very fun little game! :D
DiFFtY
19. Apr 2016 路 20:35 UTC
That was way easier once I read the rules hahaha.

I liked it, that was a nice and not so easy agar.io-type experience! The fact you always have to check for the color of what you're eating make the whole stuff way harder and interesting.

About the invisible ball feature, just one thought : you bastard. ;p

Great work!

(is it normal if the timer reports a big negative milliseconds time ?)
馃帳 Llucile
19. Apr 2016 路 20:51 UTC
@DiFFtY nope it is not ! Did you play such a long time there was an overflow ? ^^ I would be flattered !
I will investigate, the timer is not supposed to stay in millis anyway. Thank you for the feedback :)
WeaverDeveloper
19. Apr 2016 路 22:49 UTC
Gameplay could have been smoother and the field larger, but not a bad execution of a good idea.
aeai
19. Apr 2016 路 22:58 UTC
I like the concept, the "same color circles bad for you" idea was a neat one:) In one instance after a minute or so it's went unresponsive so I needed to kill it before it eat my browser:)
kleinzach
19. Apr 2016 路 22:59 UTC
I started out with wasd, and my timer would just go up but I wouldnt get smaller. Woohoo highscore! Also Doing this happened to crash the game once.

When I played it like a normal person, I had fun! I like the way you can think about all of your small movements to optimize your path.
AngerFork
19. Apr 2016 路 23:04 UTC
Very fun! Would love to see this as a puzzle game sometime! And that invisible ball thing...mean.
Swynfel
19. Apr 2016 路 23:09 UTC
Cool ! Was interesting to play.

It was a bit simple, but it's already impressive for a one day work (makes me jealous).

Very straight-forward mechanisms, and even though it's simple it creates many different possible scenarios. Interesting isn't it ?
"When you're bigger = the harder it gets" is a good thing, but you could play this game indefinitely once you mastered the art of absorbing small circles. Maybe make the game harder and harder ? Having less colour after a certain time ? Spacing the circles more and making them smaller ? Making weaker regeneration ? (You're the designer)

Sometimes the randomized spawning circles spawned in the wrong places (that means right next to me / on me while being are the same colour as me), and so it can be a little frustrating, but I guess that's why you called it Hasardeux !

Good Job ! And good luck for your other jam's results (I'm sure it's a good game as well)!
馃帳 Llucile
19. Apr 2016 路 23:12 UTC
@aeai heard your feedback. I added some lines in order to help the garbage collector. Hope it helps !
EdoMiyamoto
19. Apr 2016 路 23:19 UTC
Original, a bit of sounds and art will make this prototype to a good level :) hope to see the polished version :)
Cosmologicon
20. Apr 2016 路 02:14 UTC
Creative idea. It seemed like an action game at first, but once I got the hang of it I appreciated the strategy element of it. My record was around 12,000ms.
psyxose
20. Apr 2016 路 08:23 UTC
Interesting game and innovative. I liked it.
VictorDoval
20. Apr 2016 路 09:10 UTC
Congratulations! I loved the concept and it was fun!
I also did my game with p5.js and is nice to see others exprimenting with it. :D
One thing:
On the embed when pressing the arrows the page scrolls up and down. You may like to check: http://stackoverflow.com/questions/8916620/disable-arrow-key-scrolling-in-users-browser to avoid (it worked for me)
馃帳 Llucile
20. Apr 2016 路 10:48 UTC
@VictorDoval Thanks ! I'll check that asap :)
Khaoz_Fang
20. Apr 2016 路 13:40 UTC
Simple but interesting concept!
APantaloni
21. Apr 2016 路 00:45 UTC
Simple but interesting game. I like the minimalist look of it. I got I'd love to see this expanded upon :)
torcado
21. Apr 2016 路 00:54 UTC
nice concept! i really liked the colors too. and the invisibility mechanic is interesting
Big Cow
21. Apr 2016 路 22:12 UTC
This is actually one of my favourite games of LD35 so far. Pure, simple and really fun gameplay, gets you thinking of different strategies.
tomlum
21. Apr 2016 路 22:33 UTC
Interesting mechanic. A bit buggy with the background color occasionally. Could use some flair to the core mechanic though, like a story besides it just being circles.
TeamScripta
23. Apr 2016 路 15:17 UTC
That was really fun! I definitely echo the other comments about the same-color backgrounds being evil, but I kinda love it at the same time. Nice job!
spiffl
24. Apr 2016 路 00:03 UTC
Solid!! Great idea and well-executed for such a short timespan. As others have said, the same-color-background idea is clever and very mean haha. Good job :)
ZirconCode
25. Apr 2016 路 13:04 UTC
Very innovative! Didn't read the rules but got the hang of it after a quick few tries, love the idea, good balance of complexity and simplicity in the gameplay/rules.
markusfisch
25. Apr 2016 路 18:53 UTC
Quite interesting concept! The time-is-frozen-when-you're-not-moving-trait is a really nice touch! It's like a frozen action game :) Like it!
medidog
26. Apr 2016 路 21:43 UTC
It looks fun, but I think that there is a bug that makes the ms into minus which I do not understand what it stands for :D Also a lot buggy on the controls. I wish, at the beginning of the game, the circles respawn faster than it is.
馃帳 Llucile
27. Apr 2016 路 11:30 UTC
@medidog Hi ! Thank you for your feedback. May I ask what browser were you using ? I am not experiencing any "buggy controls" on the diverse setups I have tried (Chrome, Firefox, several windows computers) so far, so I don't really know what to look for and fix.
For the timer which displays ms into minus, I haven't experienced it so far neither, but I still can find some buggy cases, so I hope it will be fixed when I fix these.
LeReveur
27. Apr 2016 路 20:36 UTC
74.725 s. is the best I got. Nice concept, and the "same color kills you" adds a lot of strategy challenge, good job ! :)
ponk
28. Apr 2016 路 19:46 UTC
CoooOOoooOol :3 !
badia_r
01. May 2016 路 11:38 UTC
Nice concept!
syst3m_ERROR
05. May 2016 路 18:45 UTC
Pretty challenging game. Would be fun to see how you could make more complex puzzles following this mechanic.