Hasardeux by Llucile
I originally wanted to enter in Ludum Compo but was busy with another jam the same WE... BUT I LOVED THE THEME SO BADLY I decided I couldn't just do nothing, so I started to work on the Ludum right after work this monday.
I usually do the ludum in team, so this is my first game ever as a solo. I didn't do any graphics and didn't have any idea about how to do the sounds.
The game I realised during this short time is called Hasardeux, which means Randomized/Not Sure in french cause I think randomness might actually be a cause for loosing this game.
RULES :
You control a circle with your keyboard arrows.
Every time the circle moves, it shrinks.
In order to keep your circle alive, you have to eat the other circles which are smaller than yours, which will make your circle grow bigger (like in Agar.io).
But be careful not to eat the circles which are the same color as yours ! There going to make your circle die faster.
Oh and another tricky thing : sometimes the background will take the exact same color as your circle... Cause it's funny to move an invisible circle.
Play the game in your browser, try to survive the longuest time possible (time will freeze when you don't move) and report your score here !
Tech stuff : P5js, javascript, html, html5, paint.net, font from Microsoft
Bug fixes :
- [19/04] the time was acting weirdly : it is now fixed
- [19/04] you have to hit the edge of a circle to eat it currently. It was supposed to be overlaping circles eat condition... : now fixed
- [19/04] (not sure) no more memory leak, eaten circles are freed from the memory
- [22/04] Scrollbars are no longer triggered by the use of the arrow keys when playing in the browser
Bugs to be fixed :
- time was displayed in the format mm:ss:mm but due to bugs it is currently displayed as ms. I'd like to bring back the previous format.
- sometimes when you lose (game over) white edges around the circle are not displayed.
- timer has been reported as indicating big negative values
Future : I would like to release the game on a more polish way later this spring. So every feedback would be really appreciated! Don't be afraid to be really detailed on things you think should improve or features that would be nice!
I usually do the ludum in team, so this is my first game ever as a solo. I didn't do any graphics and didn't have any idea about how to do the sounds.
The game I realised during this short time is called Hasardeux, which means Randomized/Not Sure in french cause I think randomness might actually be a cause for loosing this game.
RULES :
You control a circle with your keyboard arrows.
Every time the circle moves, it shrinks.
In order to keep your circle alive, you have to eat the other circles which are smaller than yours, which will make your circle grow bigger (like in Agar.io).
But be careful not to eat the circles which are the same color as yours ! There going to make your circle die faster.
Oh and another tricky thing : sometimes the background will take the exact same color as your circle... Cause it's funny to move an invisible circle.
Play the game in your browser, try to survive the longuest time possible (time will freeze when you don't move) and report your score here !
Tech stuff : P5js, javascript, html, html5, paint.net, font from Microsoft
Bug fixes :
- [19/04] the time was acting weirdly : it is now fixed
- [19/04] you have to hit the edge of a circle to eat it currently. It was supposed to be overlaping circles eat condition... : now fixed
- [19/04] (not sure) no more memory leak, eaten circles are freed from the memory
- [22/04] Scrollbars are no longer triggered by the use of the arrow keys when playing in the browser
Bugs to be fixed :
- time was displayed in the format mm:ss:mm but due to bugs it is currently displayed as ms. I'd like to bring back the previous format.
- sometimes when you lose (game over) white edges around the circle are not displayed.
- timer has been reported as indicating big negative values
Future : I would like to release the game on a more polish way later this spring. So every feedback would be really appreciated! Don't be afraid to be really detailed on things you think should improve or features that would be nice!
| Web | http://llucile.github.io/LudumDare35/ |
| Html5 | http://llucile.github.io/LudumDare35/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=58109 |
Ratings
| Coolness | 80% | 2 |
| Overall(Jam) | 2.85 | 910 |
| Fun(Jam) | 2.92 | 713 |
| Innovation(Jam) | 2.98 | 599 |
| Mood(Jam) | 2.54 | 915 |
| Theme(Jam) | 2.73 | 920 |
I liked it, that was a nice and not so easy agar.io-type experience! The fact you always have to check for the color of what you're eating make the whole stuff way harder and interesting.
About the invisible ball feature, just one thought : you bastard. ;p
Great work!
(is it normal if the timer reports a big negative milliseconds time ?)
I will investigate, the timer is not supposed to stay in millis anyway. Thank you for the feedback :)
When I played it like a normal person, I had fun! I like the way you can think about all of your small movements to optimize your path.
It was a bit simple, but it's already impressive for a one day work (makes me jealous).
Very straight-forward mechanisms, and even though it's simple it creates many different possible scenarios. Interesting isn't it ?
"When you're bigger = the harder it gets" is a good thing, but you could play this game indefinitely once you mastered the art of absorbing small circles. Maybe make the game harder and harder ? Having less colour after a certain time ? Spacing the circles more and making them smaller ? Making weaker regeneration ? (You're the designer)
Sometimes the randomized spawning circles spawned in the wrong places (that means right next to me / on me while being are the same colour as me), and so it can be a little frustrating, but I guess that's why you called it Hasardeux !
Good Job ! And good luck for your other jam's results (I'm sure it's a good game as well)!
I also did my game with p5.js and is nice to see others exprimenting with it. :D
One thing:
On the embed when pressing the arrows the page scrolls up and down. You may like to check: http://stackoverflow.com/questions/8916620/disable-arrow-key-scrolling-in-users-browser to avoid (it worked for me)
For the timer which displays ms into minus, I haven't experienced it so far neither, but I still can find some buggy cases, so I hope it will be fixed when I fix these.