Tiny Garden of Hope by steamgirl
What will you do when you are the last robot in the world and land on a tiny square planet? Can you save yourself and the world by turning it into a beautiful garden?
Use spacebar, and right and left mouse button.
Esc to exit.
The game takes about 5 minutes or less to complete.
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For my very first game jam/compo thingie thing I'm pretty happy with the result! ^_^
Made with GameMaker, Photoshop, Illustrator, Aviary, AVS Audio Editor, and bfxr.
All assets were created in the 48 hour period. 25 hours development time.
Use spacebar, and right and left mouse button.
Esc to exit.
The game takes about 5 minutes or less to complete.
-----------------------
For my very first game jam/compo thingie thing I'm pretty happy with the result! ^_^
Made with GameMaker, Photoshop, Illustrator, Aviary, AVS Audio Editor, and bfxr.
All assets were created in the 48 hour period. 25 hours development time.
| Windows | http://www.mystaia.com/thegarden.exe |
| Source | http://mystaia.com/tiny_world_code.txt |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12097 |
Ratings
| Coolness | 55% | 3 |
| Overall | 3.50 | 141 |
| Audio | 3.77 | 32 |
| Fun | 2.88 | 398 |
| Graphics | 3.66 | 144 |
| Humor | 2.66 | 236 |
| Innovation | 3.41 | 204 |
| Mood | 3.95 | 14 |
| Theme | 3.83 | 68 |
Nice work! Very original.
Thank you for this.
@howieV (binarygirl)
Oops! It might be because it's an .exe? I think internet explorer used to automatically block .exe's. XD
Might have worked a bit better with keyboard controls for everything, especially walking. But that's only a minor thing. Enjoyed this.
I can be more specific if you like.
Anywho, real feedback then:
Loved it! Great atmosphere and idea! I love mood-games, it's the kinds I make myself. Controls should probably have been keyboard based though. And text, such as the values, should not be black if the game's environment is black. Good job, one of my favourites so far.
The game runs nicely on Linux with Wine.
I felt like the weather station was kind of confusing: I thought by holding the space bar I was getting energy back, when in actuality I had to keep pressing it.
Also, when you die you seem to get some kind of hint, but if the silhouette of the cube is above you its hard to see it.
All in all a delightful game.
But first a word on the controls and presentation, I really think this game needs to introduce itself better. While I commend your endeavor on trying to make the player figure out the controls as they go, I think the player should be at least told what keys they should use.
I had to read the comments here to figure out I had to use the right click to plant seeds.
With that, this is a really good prototype for 48 hours and I think it has much potential! Here are some ideas:
-Plants having a much wider variety
-More forgiving gameplay, I died when I was almost done filling it all. A very good concept to implement is the easing up of the game exponentially. As you grow more and more plants, things spiral and you find yourself getting much more energy and weather.
-Have the plants you grow unlock further areas.
Imagine as this robot first lands on this tiny planet, he plants the area around him, but a certain tree grows such that it can walk on it and access a new area. This could give the game space for progression and content as the planets continue to unlock new areas in creative ways.
Eventually turning into a very unique adventure game where you adventure not by your wits or your brutality in fighting, but in your love for plants and making things beautiful.
Experiment with plant growing mechanics and this could really be an amazing game.
When you run out of energy and the help text appears overtop the planet, the fact that it's black text on black background means that it cannot be read. Perhaps a white-colored drop shadow effect would help make the text more legible in this case?
Because I kept dying where the text would be illegible, I died several times before ever getting the clue about where weather comes from.
Years of Flash games have taught me never to click the right mouse button, so even though this is not a Flash game I still am conditioned to ignore its existence. If you're going to have the right mouse button do something critical it's best to call that out.
Fits the theme perfectly and really good mood. I really like the personality you gave the character.
All in all, if you have some patience, it's just a great small game.
Top marks for theme, graphics and mood!