Grow! by Rabbits...
For my first Ludum Dare I created a game called "Grow!", where you have to shoot the enemies in order to get bigger. The code is with FlashPunk, and I created the sounds and background music with my Tenor Saxophone. I hope you enjoy it...
*PANDA version includes minor bug fixes and a panda as the final boss :)...
*PANDA version includes minor bug fixes and a panda as the final boss :)...
| Web | http://www.purpledonutgames.com/ludumdare23 |
| Updated PANDA Edition | http://www.purpledonutgames.com/grow |
| Source | http://www.purpledonutgames.com/LD23.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11321 |
Ratings
| Coolness | 71% | 3 |
| Overall | 2.71 | 598 |
| Audio | 2.80 | 297 |
| Fun | 2.85 | 416 |
| Graphics | 1.95 | 837 |
| Humor | 2.57 | 272 |
| Innovation | 2.73 | 523 |
| Mood | 2.31 | 657 |
| Theme | 2.90 | 504 |
The nice thing about it is that it was very responsible. I also found it cool that you decided to go with "move with mouse, shot with buttons", when all other similar games usually do it the other way around. Was that a conscious decision?
I think there is no way to lose your game -- when I was at 4 guys, I realized that even when I got hit, nothing ever seemed to happen to me. Also, the experience bar never moved.
Maybe if you add a score to your game, and a losing condition, it would become much more fun, since then you could try to get the highest score before dying.
Cheers!
The control scheme stands out among all the other games in the jam I've played.
And it's quite easy to pick up'n'play, which is important for a jam game.
Unfortunately it feels a little unfinished right now (no score, end of game, etc.).
I once had a bug where one enemy was moving about in a red state but would not be destroyed.
Still, fun, faced paced game.