Extensionism by Eelfroth

[raw]
made by Eelfroth for LD23 (COMPO)
Controls:
arrow keys - walk
R - reset level

Ratings

Coolness 54% 3
Overall 3.55 125
Audio 1.31 738
Fun 3.06 297
Graphics 3.61 152
Humor 1.61 720
Innovation 4.04 33
Mood 3.52 67
Theme 3.78 81

Feedback

Nora Shishi
23. Apr 2012 · 17:40 UTC
The noize effect was heavy but I enjoyed the gameplay! :)
leafo
24. Apr 2012 · 02:59 UTC
love the visuals
whitetigle
24. Apr 2012 · 21:01 UTC
I really liked the concept and the visuals ! It was fun to play !
devwil
24. Apr 2012 · 21:01 UTC
i LOVE the way this game looks. not sure if music would make this game better, but i noticed its absence.
bms
24. Apr 2012 · 21:14 UTC
I loved the image effects and the gameplay was quite innovative!
🎤 Eelfroth
24. Apr 2012 · 21:58 UTC
Thank you all for your nice comments! :)

devwil: You are right, I miss music too. It was an issue of bad time-management.
CherryNukaCola
25. Apr 2012 · 08:52 UTC
Love the mechanic, a really interesting take on the theme. I do wish that the 'walkable' vs 'unwalkable' tiles were a little more clearly different and though you have a reset level button, I wish that the crates couldn't get into an 'unwinnnable' position. Still, I found it quite refreshing and I always love to see games made in Processing ^_^ Cheers!
MrDanH
25. Apr 2012 · 12:43 UTC
Great little puzzle game. Even without audio, it was still pretty moody.
dukope
26. Apr 2012 · 14:07 UTC
Wow, very nice puzzle mechanics. Visuals were perfect.
elektron
26. Apr 2012 · 19:03 UTC
Absolutely amazing!
23
28. Apr 2012 · 06:16 UTC
Hey, I'm on Linux and for some reason this just stops at the title screen. Any idea why?
Puzzlem00n
28. Apr 2012 · 17:11 UTC
Amazing! I gave it 5 stars on innovation. Nice idea.
Evil Sandwich Studios
30. Apr 2012 · 00:11 UTC
Great concept here, nice thinking! Also liked the post-processing filter, makes it look pretty unique.
matt
30. Apr 2012 · 01:45 UTC
Incredibly innovative. Awesome mood too. I think music would have made it better, but maybe not.
23
30. Apr 2012 · 02:34 UTC
Thanks for following up with me about the problem running the game; sorry it was a false alarm.

Nice game - I'm surprised it's the first one I've seen in this LD using Processing! The graphical effects really set the mood, and the expanding view really gave a sense of space.
Draknek
30. Apr 2012 · 13:36 UTC
Nice concept!

Actually playing was occasionally tedious but that's a consequence of the limited visibility and not much to be done about it.
homelinen
04. May 2012 · 14:31 UTC
Beautiful game. I feel the difficulty is just right in keeping it challenging but not too frustrating.
Captures mood very well.
rvmook
04. May 2012 · 17:43 UTC
Yeah I've beat it! Loved the concept and the difficulty was really balanced. Good level designs. Noise effect was a bit much though
Daniel
06. May 2012 · 10:32 UTC
Awesome idea and system. Goes very well with the theme.
dustmyte
07. May 2012 · 12:10 UTC
Whoa, super super cool graphics! I dig the creepy font during the garbled hint screens. Great stuff! I confess the mechanic stressed me out a little because you'd be forced to reset often.
chambers
12. May 2012 · 15:32 UTC
Wow... the graphics were genius. I loved the noise effect and the tilted screen. Unfortunately I couldn't pass the stage that apparently had one single glowing box instead of two...

Funny that both of us used processing and the take on the theme was very similar =)
jfroco
12. May 2012 · 21:41 UTC
Nice visual effects, and interesting gameplay, it's sad you didn't have time for music,
namuol
13. May 2012 · 05:10 UTC
I agree with the others -- visuals are lovely. It's *very* satisfying to complete a level, simply due to the nature of the mechanics. Great stuff.

I have to say that I too did get frustrated occasionally. It would be nice to have an "undo" button -- especially since you can't really see what's going on at the beginning of each level. Just something that puts the game in the state previous to the last move you made would essentially eliminate forced restarts.

You should add music to this -- it already has great atmosphere but music will really push it to the next level.
johanp
13. May 2012 · 14:32 UTC
Neat idea!
Tifu
13. May 2012 · 15:42 UTC
I'm a few levels in, and I'm totally stuck, the yellow things aren't there, so I assumed I was to do something else, but I reset the level a few times and one of the yellow things was suddenly there... which makes me think a glitch is causing them to be randomly invisible? or did I do something to make it visible?
Was very impressed with the mechanics to that point, I love how the game is played at an odd angle =D
azurenimbus
13. May 2012 · 22:30 UTC
Nice one!