The Story of a World by M氓rten Jonsson
A game is about deciding how this tiny world presented to you will grow. Will nature rule the world, or will human life evolve and take over?
By choosing in which order different aspects of the world will grow you can affect how it evolves.
Try to unlock all the achievements, or simply try to build a world as beautiful as possible.
By choosing in which order different aspects of the world will grow you can affect how it evolves.
Try to unlock all the achievements, or simply try to build a world as beautiful as possible.
Ratings
| Coolness | 66% | 3 |
| Overall | 3.41 | 181 |
| Audio | 3.87 | 25 |
| Fun | 2.95 | 361 |
| Graphics | 3.68 | 139 |
| Humor | 2.00 | 539 |
| Innovation | 3.30 | 256 |
| Mood | 4.00 | 10 |
| Theme | 3.93 | 51 |
It's cool but I kept getting "autumn come" soooooo often.
I was able to "solve" some of the levels semi-logically: fisherman, windmasters and tree-dwellers. After that, I just got frustrated. I made a "leaky world" a hundred different ways but got really tired of being told "Autumn come," instead.
Really, there's not much of a rewarding feeling once you start unlocking things, since after a point, the game just comes down to "Try everything in a different order," over and over again.
I can see why some of the achievements are hard to find, I didn't have time to balance the game the way I wanted. But they all do exist, and are unlockable. @dr_soda: I really wanted an offstate to the buttons as well, I think that might be single greatest regret that I didn't have time to implement..
I got Autumn Come, Tree of Wisdom, Fishermen, Secret Island, Giant Seedlings, Tree Dwellers, The Giant Eagle, and Leaking World. But I couldn't figure out how to get the last two, Return to Nature and Wind Masters. It would've been nice to include some hints inside the game, but doesn't diminish my enjoyment one bit. Love, love, LOVE it!
The graphics and music are nice as well, and seem very suitable.