Nook by PoV
You're Nook, a magical lizard that can change from big to small and back again. Explore the warehouse and collect all the stars scattered throughout.
Requires a modern browser (latest Firefox or Chrome), and Flash installed for sound+music. Best Experienced in Full Screen (F11).
Written in C++ and JavaScript (C++ compiled to JS using Emscripten).
Code: Mike Kasprzak (Sykhronics)
Art: Derek Laufman (Halfbot)
Music: Filippo Vicarelli (PlayOnLoop.com)
Requires a modern browser (latest Firefox or Chrome), and Flash installed for sound+music. Best Experienced in Full Screen (F11).
Written in C++ and JavaScript (C++ compiled to JS using Emscripten).
Code: Mike Kasprzak (Sykhronics)
Art: Derek Laufman (Halfbot)
Music: Filippo Vicarelli (PlayOnLoop.com)
| Web (HTML5) | http://www.sykhronics.com/nook/ld48/ |
| Web (Post Compo, 60 FPS) | http://www.sykhronics.com/nook/ |
| Article on the tech (C++ to JS) | http://www.toonormal.com/2012/04/27/nook-and-emscripten-a-technical-look-at-c-gamedev-in-the-browser/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=19 |
Ratings
| Coolness | 26% | 936 |
| Overall(Jam) | 3.94 | 16 |
| Audio(Jam) | 4.01 | 13 |
| Fun(Jam) | 3.62 | 26 |
| Graphics(Jam) | 4.68 | 3 |
| Humor(Jam) | 2.82 | 73 |
| Innovation(Jam) | 2.94 | 125 |
| Mood(Jam) | 3.57 | 32 |
| Theme(Jam) | 3.34 | 69 |
Please do write about your experience with the C++ -> JS. I'd love to be able to deploy stuff online, but I can't bear to leave my IDE/breakpoints/compiler/strongly typed language behind!
Not sure if Emscripten is feasible for HTML5 game development though. >15k LOC seems pretty heavy for a game like this. Runs really slow on Chrome 18 on an i7.
Maybe Mozilla can fix those performance issues but I would bet on wide spread availability of Google's Native Client before that. NaCl at least seems to be lightyears ahead in performance
Movement felt a bit unbearable too, reaaaaaally slow horizontal accelleration/movement.
It's a shame because otherwise this is pretty wonderful.
The sound was fantastic as well. Really well polished game. Congratulations on making a great game!
And browser upscale are so ugly..
Cool plateformer, maybe the wall jump isn't very userfriendly, nevertheless, i finished it with pleasure !
well done !
Changing size to solve the puzzle was a nice twist!
Overall, it ran nice and smooth, and I was invested in playing through to the end! Great job!
So this great game is made by some of the people I most admire in the community?
Derek, whose game Blocks I have gladly installed on my iPhone!
Filippo, whose music is always refreshing and emmense!
I don't know much about Mike, I shall investigate! haha
Well guys, great... wait, no.... awesome game!
I like the fact you can jump farther if you were running at a higher speed; the art is incredibly well done; the music, as always, delightfull!
I did notice some slowdown, but surely cause because of my low RAM!
Thumbs up "cracks" !!
(I won't even bother saying all the praise the others already rightfully gave you)
I really liked the wall jump and graphics but the acceleration of the char was a bit low and the game needs more gameplay variety, collecting stars isn't that fun after a while..
Other then those great game! congrats.
It's so polished and well thought out and FUN!
Wow. I feel like a giddy schoolboy.
The music was good. The audio cues were great. I felt rewarded when I did good things and confident that the game would help me learn to good things. The signs were very helpful. The movement was smooth and solid. The map design was very very good.
I did almost put the game down in frustration before I noticed that I could stick to walls... I'm so glad I didn't.
Wonderful work!
Great graphics and general feel/tone. Game was a bit clunky (compo version) which made me have to put it down before I got all the keys. Still, a great effort and fantastic amount of polish other than the framerate issue.
The game is very polished and the graphics and sound are AMAZING. Of course, there already exist many games where the main character can shrink, but this was done in such a solid way in this game that I have to take off my hat to you guys.
I'll set as an objective for myself to make a tileset as beautiful as yours someday.
In my opinion, you guys should use this to make a bigger game, with more stages and sceneries, and perhaps new mechanics like enemies and hazards, and release it as an indie game. What you've got there is already very solid and I'd definitely pay to play a long version of this with many levels!
As KevinWorkman said I'd like to see some size-changing puzzles across multiple levels. I think this looks like the engine test to an excellent game!
The music was a bit short of a loop though I must admit. It's not that the composition was bad (I can tell the musician has talent!), but there was not much change to it so it felt a bit repetitive as you went through the very large level.
Sound effects are nice and chunky, and it clearly feels like some real care went into the controls over-all, I think. It does feel like the beginning to a nice little smartphone or web-game!
Perhaps, could be better polish the constrols when is touching a wall to "rejump".
Goodjob!
I always have audio problems in my HTML5 games. I noticed that the rate the star pickup sound plays was reduced in the post compo. Was there a reason for that?
I hope you can make a bigger game out of this level, I would really like to play that.
It feels very finished and clean, great work.
Bravo
Worked fine in FF12 on win 7.
I really love the art and level design. It seems the game could use some enemies, traps & powerups to make it more challenging. :)