Zombie Arena TinyWorld by Shephiroth

[raw]
made by Shephiroth for LD23 (COMPO)
There is a little history.txt file, that i appreciate if you read.

First time using dropbox (just installed), hope no problem for you to download it. either way, you can download it from github (along with all code) here https://github.com/Shephiroth/LD23-TinyWorld

Before i forgot, if dropbox fail and you go to github, no need to compile anything. Just use the appletloader.html on the root folder :)

WARNING!!!! Due technical error, you can only upgrade while on selecting level. While you are fighting zombies cant use shop. SORRY
Since im updating my game for myself, i have created a second branch on github. I created a special .jar release that fixed shops and lowered music to 10%. Just change .jar for the original the rest remain, no new content or graphics are added.

Ratings

Coolness 69% 3
Overall 2.44 754
Audio 1.79 668
Fun 2.41 652
Graphics 2.50 625
Humor 2.05 531
Innovation 2.03 810
Mood 2.26 687
Theme 1.84 869

Feedback

aaronsnoswell
23. Apr 2012 路 11:00 UTC
Couldn't run it sorry - Light Weight Java Game Library isn't installed on my system - did you bundle it with your game?
馃帳 Shephiroth
23. Apr 2012 路 11:32 UTC
As far as i know, thats part of java. Slick is linked on manifiest and applet loader should take care of lwjgl needs.
If you try to run it as program, need to give natives location (no need to give class, jar manifiest already have).
unicornpooping
23. Apr 2012 路 11:59 UTC
Make sure to to read instructions! Open the appletloader.html file. I didn't read at first.
馃帳 Shephiroth
23. Apr 2012 路 13:34 UTC
If you need to play it as program by any means, if you uncompress ???_natives.jar.lzma twice (lzma and jar) in the same directory, you will be able to lauch the program with double click on LD23-TinyWorld.jar
Danvil
23. Apr 2012 路 21:18 UTC
Couldn't buy any items ...
RiamuDiMentis
23. Apr 2012 路 21:24 UTC
Great gameplay, except I couldn't figure out how to update the weapons. The little shooting sounds were starting to grate on my nerves. The Zombies are adorable, but the background doesn't look quite finished. As I said, the interface had me confused. But, I had lots of fun playing it! Thanks!
Mago
23. Apr 2012 路 21:25 UTC
At first I was like o_O but then after couple of minutes it become addicted to kill those zombies :)
Couldn't pass 3 level - its mayhem (in good meaning)
Sound is annoing.
LukeRissacher
24. Apr 2012 路 06:09 UTC
Nice zombie sprites. I got almost through level 2 and died. The weapon/defense upgrades didn't work for me unfortunately, even though I had enough gold. Realtime RPG mechanics were kinda cool.

(side note - Shephiroth, I left a comment for you on the Microbial game page)
馃帳 Shephiroth
24. Apr 2012 路 06:49 UTC
Cant upgrade?? OPSSSSSSSSSSSS >_<
Sorry guys, big mistake >_< CANT upgrade on the middle of level >_< The only moment you can do it is when select level is available >_< SORRY
I better add this to entry >_<
Topaz
24. Apr 2012 路 09:55 UTC
Can't seem to get it to work... Sorry.
馃帳 Shephiroth
24. Apr 2012 路 11:12 UTC
Just use appletloader.html file. Game should load properly (you must accept the applet signature, otherwise applet will decline perssions and game wont start).
netmute
24. Apr 2012 路 11:29 UTC
Couldn't get it to run on my Mac :(
馃帳 Shephiroth
24. Apr 2012 路 18:46 UTC
Netmute, what error/exception/whatever java throw?
devwil
24. Apr 2012 路 22:40 UTC
***I'm posting this on all non-browser games I bring up in an attempt to encourage folks to make browser games next time around. Do not take it personally.***

When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.

Please consider making a browser game next time.
馃帳 Shephiroth
25. Apr 2012 路 08:30 UTC
This is a browser game (applet), but dont have server to put it.
orgarus
25. Apr 2012 路 09:23 UTC
Hi!
Except for the GUI the graphics are cool (molan los zombies :P, they are very well done).
You say "Due technical error, you can only upgrade while on selecting level" in my opinion this way is fine, I would wait to the end of level (as it happens now). Fight now evolve later.
Another thing that I think you must consider is at the beginning of the level to focus the player view on his zombie, it took me a few seconds (about two :D)to find what my zombie was 驴maybe changing its color?
Overall a good game that makes me remember me the classic Butasan!
Enhorabuena!
馃帳 Shephiroth
25. Apr 2012 路 13:01 UTC
Thx for the info Orgarus.

The map actually center on player-zombi, while keeping all the map in window, but since the map is actually very short it you see all the map :).

But for next time, ill make some effect or something. Maybe a counting or something. But thats for next ld :)
Kayamon
25. Apr 2012 路 20:17 UTC
This didn't seem to want to run for me (no error given, it just wouldn't display in the applet html, and wouldn't launch from the jar directly).

tl;dr java is many things, but easy to run is not one of them.
馃帳 Shephiroth
25. Apr 2012 路 20:25 UTC
Kayamon: very strange.

Applet should handle natives and should work properly.
jar need natives to run directly, if you can descompress lzma file (zip file) and then jar file into the same dir. Thats enought for the game jar to run directly.

It already happened to some ppl that AppletLoader didnt work properly. I need more info to fix it, all computers i tried it worked properly :(
馃帳 Shephiroth
25. Apr 2012 路 20:26 UTC
sorry, not lzma file, your natives.jar.lzma file
hulahulahest
25. Apr 2012 路 21:01 UTC
The game is very repetitive, and I can't seem to buy upgrades. The audio is too loud, and it screws with color balance on my monitor.

Aside from everything else, though, I call shenanigans on this entry. You didn't draw those zombie sprites; or, alternately, if you DID draw them, you didn't draw them for this competition. I'm betting on the former, but either one is against the rules.

The sprites appeared at least as early as a month ago, posted by someone calling himself Kazzador on RPGMakerWeb: http://forums.rpgmakerweb.com/index.php?/topic/683-kazzadors-additional-generator-parts-sprites/
Hempuli
25. Apr 2012 路 21:03 UTC
You could at least have acknowledged about using sprites that are either not your own or made before the compo. I'll hold my vote for now.
馃帳 Shephiroth
26. Apr 2012 路 08:11 UTC
My apologies, you are right hulahulahest. I probably should remove the entry, but dont know how :(
Evil Cult
26. Apr 2012 路 21:34 UTC
Could not get this game to run sorry :(
summaky
28. Apr 2012 路 10:43 UTC
Um, I got bored pretty fast with this game; it is too repetitive and the random movement of the other zombies doesn't help a little bit at that. I also don't see how this fits in the theme, sorry.

The graphics are cool.
robcozzens
06. May 2012 路 00:52 UTC
It said it couldn't be launched.
rvmook
11. May 2012 路 11:20 UTC
Too bad the upgrade in level bug wasn't fixed in your compo version. Sound was a bit harsh but I liked the idea and had fun playing it.