Large Hadron Collider: Ludum Dare Edition by Muhiz
Action-packed not-so-well polished survival game without weapons. Try to avoid other particles as you may cause a new Big Bang inside Large Hadron collider. No sound, sorry.
Windows package contains EXE with required DLL:s, just unzip it. It unfolds into subfolder.
UPDATE2:
Compiled x64 binary for Linux packaged with tar/gzip. ( Hopefully works )
Sorry, no x86 support, yet.
Using LOVE 0.8, so Linux x86 or Mac users could download/install it using package manager or from
www.love2d.org and run the .love file.
Lastly changed source to code repository.
Update:
Changed Windows EXE from 64 to 32 bits.
Here's the original 64bit version: http://db.tt/lKGb963P
Happy, or not so happy gaming!
Windows package contains EXE with required DLL:s, just unzip it. It unfolds into subfolder.
UPDATE2:
Compiled x64 binary for Linux packaged with tar/gzip. ( Hopefully works )
Sorry, no x86 support, yet.
Using LOVE 0.8, so Linux x86 or Mac users could download/install it using package manager or from
www.love2d.org and run the .love file.
Lastly changed source to code repository.
Update:
Changed Windows EXE from 64 to 32 bits.
Here's the original 64bit version: http://db.tt/lKGb963P
Happy, or not so happy gaming!
| Windows ( x86 ) | http://db.tt/8z7Uwc56 |
| Linux( x64 ) | http://db.tt/2L4PwBGx |
| LOVE | http://db.tt/xKcC4p4H |
| Source | https://bitbucket.org/Muhiz/ld23/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11801 |
Ratings
| Coolness | 71% | 3 |
| Overall | 2.44 | 754 |
| Audio | 1.00 | 794 |
| Fun | 2.76 | 455 |
| Graphics | 1.81 | 862 |
| Humor | 2.07 | 520 |
| Innovation | 2.39 | 684 |
| Mood | 2.22 | 709 |
| Theme | 3.03 | 436 |
Arrow keys to control. Space to restart. Actually I don't know what happens if Space is pressed when player is not dead...
Best part of the LD:
My son liked the game. ( Or he pretended to like it )
Player can escape the screen and I noticed that it is the best strategy :)
My record : 70.263 nanoseconds
The slow movement is intentional as it was planned that way from the beginning. I admit, it might not be a good thing.
As a side note, I think the gameplay breaks after 30 seconds , because some particles goes too fast to see them properly. It shouldn't get any harder after that though as gradual difficulty increase is capped at 30s.
The escape from the screen was not intentional but is nice cheat. I spent too much time trying to make sure the clock would work when game is paused. It will invalidate the highscore if window has been out of focus, because I'd not enough time to test whether the clock code was working in that special case.
Needs more gameplay testing. Thanks for the comments!
I think there's a difference between slow movement and sluggish movement...this felt less responsive than it could have. A simple speed-up may or may not fix this (usually, in my games its a latency thing, but there are a bunch of things that affect the feel of movement & controls).
Neat idea, though.
Doubling movement speed and equaling axis movement does make it easier to get over 20ns. Can't be sure about the reponsiviness, should test on different machines. The collision and particle creation/destruction code is unoptimized, which might cause lag. Some particles even vanish suddenly, but it's a feature: They do a quantum jump. :)
The game becomes incredibly difficult at ~24ns and unplayable after 30ns. After 30ns, the particles move too fast to be avoidable. I also tested the game at higher resolution before submitting but felt it made the game too easy.
I think I may use this idea in the near future and make a more approachable implementation.
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
For Linux it might be better to install L枚ve and use the source .love file.
This was a cute little game. I got the asteroids vibe off of it.
Susan
My only suggestion would be that, as others have said, the main particle should move a lot faster to give the player a chance to move out of the way.
It's hard enough trying to spot the faster particles coming your way; there was no need to compound the problem by making it sluggish to move to safety once we've seen them!
Seriously though, good job. I think the player needs more forms of interaction somehow, but it's a good start nonetheless.
Next time I should use better screen capturing software, because I couldn't take good picture before I died. :)
Oh, and sound. This game needs sound! Lots of it.
But it is a game alright.