One Small Planet's Trouble by mastazavr

[raw]
made by mastazavr for LD23 (COMPO)
This game is about a small planet. Population of this planet is dying, because there is something wrong with their water supplies. You must go underground and investigate what's going on. Your goal is to save entire planet!

Use arrow keys to move and jump.

Ratings

Coolness 50% 3
Overall 2.55 691
Audio 1.92 630
Fun 2.41 652
Graphics 2.76 504
Humor 1.76 666
Innovation 1.86 861
Mood 2.41 601
Theme 1.90 860

Feedback

Flyboy
23. Apr 2012 · 13:08 UTC
Very frustrating how you respawn at the beginning of each level, and die so easily.
Evgis
23. Apr 2012 · 13:19 UTC
I agree, very hard game! But its well made, good job.
davidllanos22
23. Apr 2012 · 13:20 UTC
I've died 9 times! It would be much better if the character have at least 2 lifes for not die at first hit, it's so frustrating >.< Nice little game! :)
mortehu
23. Apr 2012 · 13:24 UTC
I didn't get past the second cannon in 20 attempts.
eburn184
25. Apr 2012 · 01:50 UTC
The level design makes things a bit frustrating, as I die due to not knowing what obstacles lie ahead. Nice graphics though, and with a bit of work it could be very fun!
emveyh
25. Apr 2012 · 16:05 UTC
Fun little game :) The graphics are great and it's fun to play. I only died 9 times :D But where is the "tiny world"?
Nora Shishi
25. Apr 2012 · 20:37 UTC
There are many parts which can be improved but I actually enjoyed. The level has a nice volume for 48 hours. :)
Cake&amp;Code
26. Apr 2012 · 18:14 UTC
I thought it was an alright game. I do wish it wasn't a 1-hit type of death, since during the first level or so I didn't have anything to defend myself with. (Other than hopping and running away.) The death noise was jarring for me, but the jump noise was hardly obnoxious and well placed.
angrygeometry
28. Apr 2012 · 20:27 UTC
i am terrible at games like this. i ended up giving up out of frustration but what i saw/what you have is very solid.
Jim Haslett
28. Apr 2012 · 20:31 UTC
I'm not a fan of impossibly hard platformers. I couldn't make it to the second ladder.
LukeRissacher
02. May 2012 · 06:29 UTC
Pretty challenging little platformer - fun though, made it to the end. Controls and collision detection are a little janky. Background graphics were nice.
Yapikom
02. May 2012 · 06:41 UTC
I didn't find it that hard or frustrating contrary to the rest of the commenters, but I'm a sucker for punishing games so I guess you have to take that in to calculation.

The soundeffects for the shooting was really annoying and I would like some response from the enemies when you hit them (soundeffect/flashing).

Kinda fun overall, could use some variation.
ehtd
06. May 2012 · 16:15 UTC
I read it was very hard, but I completed it really quickly and I expected more levels. Good game :)
TenTonToon
06. May 2012 · 16:16 UTC
Man, this is real old-school, hardcore difficulty! We're talking almost "Abu Simbel Profanation" hard! I noticed your character does not move along with the moving horizontal platforms.

Also, FYI, I couldn't get the game to start on Kongregate.
Tom 7
06. May 2012 · 16:16 UTC
Charming. I even like the non-standard behavior of ladders and moving platforms. :) It's pretty hard but I played through it, dying an eponymous 23 times!
Hume
06. May 2012 · 16:20 UTC
Like mortehu, I couldn't make it past the second cannon. What I saw was good (particle systems for the lamps?) but more playtesting would have shown that most users find the game too difficult.

Don't feel too badly -- mine was the same.
onehandclap
11. May 2012 · 13:13 UTC
Hard, but not bad at all. Good effort.