A Flying Shame by spiral
Summary:
Take control of a humble fly. Navigate through the dangers of his world. Last as long as you can!
Details:
- Control the fly with Up for up and Down for ... down (>_>)
- Avoid The various mean killy things.
- Beat your best score.
Tools:
The game was created mainly with Unity3D and RageSpline.
Also, here's a time lapse:
http://youtu.be/kig33OKe7Tc
I've been playing with it a bit after the release...
http://www.kongregate.com/games/vonsatan/a-flying-shame
Take control of a humble fly. Navigate through the dangers of his world. Last as long as you can!
Details:
- Control the fly with Up for up and Down for ... down (>_>)
- Avoid The various mean killy things.
- Beat your best score.
Tools:
The game was created mainly with Unity3D and RageSpline.
Also, here's a time lapse:
http://youtu.be/kig33OKe7Tc
I've been playing with it a bit after the release...
http://www.kongregate.com/games/vonsatan/a-flying-shame
Ratings
| Coolness | 77% | 2 |
| Overall | 2.51 | 716 |
| Audio | 2.41 | 460 |
| Fun | 2.48 | 615 |
| Graphics | 2.95 | 394 |
| Humor | 2.21 | 431 |
| Innovation | 1.74 | 874 |
| Mood | 2.25 | 691 |
| Theme | 2.60 | 634 |
The game worked ok but it wasn't anything that I'd get hooked on. Not much epicness in the innovation department or theme-wise either.
The graphics do look ok and the sounds/music work well.
Gameplay was quite ok.
The bug zappers felt a bit unfair; I couldn't tell when they were going to drop, and if I was better off staying at the top of the screen, or heading down to the bottom. Giving the player a little control of the fly's x-axis position would have made this less of an issue.
X movement does help it a bit. I was playing with some stuff and added a few extra things. Check it out after you've played the compo version!
http://www.kongregate.com/games/vonsatan/a-flying-shame
It's more difficult, because of the lamps dropping, therefore, is funnier. Oh, and nice music.
It should become harder over time, to get the player interested in the game.
I'll try adding a speed scaling over time see how it goes :D
Wasn't initially clear that the fridges stopped you, just thought they were part of the background. Also couldn't really tell when the bugzappers were going to stay or drop. Sound also could use a bit of work. Still, congratulations on getting a complete game out there in the time you had.
PS: that's a big house :D
:P
It's my new hobby to tweak this game when im bored
I feel that the hit boxes could be a bit smaller, or somehow more evident - specially in the case of lamps, many times I died without being quite sure what had killed me.
also, some animation for the fly would be much appreciated!
zapper+trap = go under the table