Mr.No's Laboratory by Helco
[Description]
You are a 'volunteer' in a laboraty.
You want to get out?
Hack yourself your way through consoles and doors to the freedom!
[Keys]
- move
- activate
- escape (from the game for the moment)
You are a 'volunteer' in a laboraty.
You want to get out?
Hack yourself your way through consoles and doors to the freedom!
[Keys]
| Windows Original | http://www.file-upload.net/download-4294744/Mr.No-s-Laboratory.zip.html |
| Post Mortem 1.2 (with Source) | http://www.file-upload.net/download-4310348/Mr.No-s-Laboratory1.2.zip.html |
| Source Original | http://www.file-upload.net/download-4294760/Mr.No-s-Laboratory_Source.zip.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12090 |
Ratings
| Coolness | 22% | 980 |
| Overall | 2.81 | 524 |
| Audio | 2.27 | 511 |
| Fun | 2.81 | 432 |
| Graphics | 2.56 | 602 |
| Humor | 2.77 | 201 |
| Innovation | 2.94 | 425 |
| Mood | 2.69 | 424 |
| Theme | 2.56 | 656 |
Oh, and there's a typo in your readme: You are a 'volunteer' in a "laboroty".
Pretty anticlimactic at the end, but that was a very fun, original puzzle game!
My only complaint would be that it was sometimes quite difficult to get through the doorways - especially the very last one (before the final room).
Portal influence is transparent but I do like the talking computer. :)
@MurrayL: I planned to make the end longer but I could start just 3-4 hours for ending, but I'll try to make the collision for the player smaller.
@Tom7:
Thanks to you for reporting this bug, cause I use a similar timer system in another game, but with the other updates I'll enable VSync (60-75 FPS).
But I'm updating and submit right after the judging ends.
The controls were a bit glitchy and too fast.
You can put a separate download ( i think you can rename the download links, just rename it to post mortem version.)
I changed the whole movement system to the system I original wanted to do but I was too lazy to implement it, but here you have it: a smooth tile-based movement
And please say if the speed bug is gone.
Tomorrow (UTC+01:00) I will make a blog post for the timer problem because of other games of mine which use it, because I don't have an idea to solve it forever without using the non-cross-platform nanosecond API of windows
The speech is only playing on the left channel. Painful on headphones.
Puzzles were okay, I got through them without any trouble, but this type of puzzle and scenario has definitely been done before.
The Microsoft Sam voice was a bit annoying, and the game would've definitely benefited from some ambient sounds or music.
Anyway, the game definitely needs some polish, but its got some good concepts.