Mr.No's Laboratory by Helco

[raw]
made by Helco for LD23 (COMPO)
[Description]
You are a 'volunteer' in a laboraty.
You want to get out?
Hack yourself your way through consoles and doors to the freedom!

[Keys]
- move
- activate
- escape (from the game for the moment)

Ratings

Coolness 22% 980
Overall 2.81 524
Audio 2.27 511
Fun 2.81 432
Graphics 2.56 602
Humor 2.77 201
Innovation 2.94 425
Mood 2.69 424
Theme 2.56 656

Feedback

lanoiadimuu
23. Apr 2012 路 17:06 UTC
Nice and fun game, i loved the "hacking" system.

Oh, and there's a typo in your readme: You are a 'volunteer' in a "laboroty".
MurrayL
25. Apr 2012 路 14:50 UTC
Definitely took lots of inspiration from Portal ;)

Pretty anticlimactic at the end, but that was a very fun, original puzzle game!

My only complaint would be that it was sometimes quite difficult to get through the doorways - especially the very last one (before the final room).
Tom 7
26. Apr 2012 路 03:00 UTC
The chip puzzle was a clever one, and I had fun with that. Moving around the game world was frustrating because my dude moved so fast (2,600 fps!) and even lining my character up with 1-width corridors was hard. Same went for the chip editor (is that an AT-AT walker? :)). The puzzles would have been more pleasant if I had just moved in discrete increments! Also, I didn't understand why the puzzles often involved symmetric pieces, like I was solving the same puzzle twice.

Portal influence is transparent but I do like the talking computer. :)
馃帳 Helco
26. Apr 2012 路 15:21 UTC
@lanoiadimuu: Oh thanks :) I'll update right now
@MurrayL: I planned to make the end longer but I could start just 3-4 hours for ending, but I'll try to make the collision for the player smaller.
@Tom7:
Thanks to you for reporting this bug, cause I use a similar timer system in another game, but with the other updates I'll enable VSync (60-75 FPS).
馃帳 Helco
26. Apr 2012 路 15:25 UTC
Just saw that I can not submit a patch without changing the original file link (I think that would not be fair) ?
But I'm updating and submit right after the judging ends.
blob
26. Apr 2012 路 20:56 UTC
Very nice puzzle. I wished they were getting a bit more complex near the end, but it was fun to go through.
The controls were a bit glitchy and too fast.

You can put a separate download ( i think you can rename the download links, just rename it to post mortem version.)
馃帳 Helco
28. Apr 2012 路 18:42 UTC
You got an upgrade!
I changed the whole movement system to the system I original wanted to do but I was too lazy to implement it, but here you have it: a smooth tile-based movement
And please say if the speed bug is gone.
Tomorrow (UTC+01:00) I will make a blog post for the timer problem because of other games of mine which use it, because I don't have an idea to solve it forever without using the non-cross-platform nanosecond API of windows
triplefox
29. Apr 2012 路 11:36 UTC
It was a faster process to place wires before the post-compo version.

The speech is only playing on the left channel. Painful on headphones.

Puzzles were okay, I got through them without any trouble, but this type of puzzle and scenario has definitely been done before.
BlackBulletIV
07. May 2012 路 03:49 UTC
Nice! The hacking system was clever, though it took me a while to figure out its rules. Tiled movement would've greatly decreased the frustrations I had with moving around. For example, I had trouble placing connectors in the right spot when hacking, and trouble getting through door ways.

The Microsoft Sam voice was a bit annoying, and the game would've definitely benefited from some ambient sounds or music.

Anyway, the game definitely needs some polish, but its got some good concepts.