Mirror Rays by keenblaze
Controls: arrows + Z/X/C, R to restart
Note: when you press on the ray twice, it changes its direction. On the third time you put the ray to the inventory.
Note: when you press on the ray twice, it changes its direction. On the third time you put the ray to the inventory.
Ratings
| Coolness | 74% | 3 |
| Overall | 3.85 | 42 |
| Audio | 1.32 | 737 |
| Fun | 3.66 | 55 |
| Graphics | 4.11 | 45 |
| Humor | 3.05 | 125 |
| Innovation | 4.26 | 16 |
| Mood | 3.18 | 167 |
| Theme | 2.47 | 695 |
Great game! Solid controls in my opinion! I really liked the graphical style and the gameplay mechanics. I played through the whole game and it did have some pretty tricky spots. Too bad it didn't have any sound, I think it would have completed the game and helped a lot with the mood and setting. One thing that put me off was the "curse" words on the first level where you use mirrors. Not that I don't curse haha, but I just thought that with the player being a gentleman with a top hat set in a whimsical world it just didn't add anything to the feel of the game, and perhaps it worked a bit against it. Other than that it's a solid game with interesting and challenging gameplay!
>Jiddo
I wrote these monologues in an hour before the deadline, so they express my mood :)
-AlucardX60
I really love the creative and innovative mechanic as well as the quirky and witty instructions! Top notch work!
Awesome idea and visual style!
I got really frustrated with the jump physics though (especially not being able to jump when pressed up against a wall). A little more polish though and this would be killer :)
Challenge level felt right to me, but I made a puzzle-platformer too, so maybe it's on the harder side.
Wish you could remove mirrors without touching them, but I realise that'd break most of the level designs.
GREAT job foreshadowing the last puzzle, by the way. Don't want to spoil it for everyone else, but it was clearly a decision, and worked.
lol
The first time I played the last level I got stuck and accidentally completed it without understanding it first. Maybe you could help the player to get the insight of how to solve it easier somehow. The concept used there was just demonstrated once before early in the game.
There was a few glitches where the mirror would become unsynced or the "mirror of a mirror" would not disappear when I removed the first mirror (this was in the last level).
But those are just nitpicks, great job!
I finished the game but the truth is I mostly did it by trial error rather than thinking :P
Next step: adding sounds and music.
Good job :)
You have to continue with this!