Hopeless by DragonSix
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05/05/12: NEW FIXED VERSION: the graphical bug is gone, it should now show correctly for everyone \o/ Sorry for the inconvenience.
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You are on a tiny world, you are alone, and nobody comes around. It's been years, everything is so far. There is no hope.
Controls are WASD+Mouse
Click to use the computer or the bed.
runs on XNA, so I included the necessary installers in the zip file if you ever need them.
05/05/12: NEW FIXED VERSION: the graphical bug is gone, it should now show correctly for everyone \o/ Sorry for the inconvenience.
==============================
You are on a tiny world, you are alone, and nobody comes around. It's been years, everything is so far. There is no hope.
Controls are WASD+Mouse
Click to use the computer or the bed.
runs on XNA, so I included the necessary installers in the zip file if you ever need them.
| Windows | http://dragon.six.free.fr/Misc/hopeless_fixed.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5454 |
btw: cool graphics
Tried reinstalling the frameworks--didn't help. OS: Win 7.
Got to the start screen and hit enter to play. Game just showed a purple screen and couldn't seem to get past that. Shame because this looked interesting.
First time I have a technical failure of that sort.
This game is actually part of the same series I'm making since about 3 Ludum Dare (all the while abiding by the themes and time limits).
1) Faceless http://www.ludumdare.com/compo/ludum-dare-21/?action=preview&uid=5454
2) Lifeless http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=5454
Hopeless is the third.
So I simply disabled the MSAA and everything works perfectly now.
Very odd, but I like the intentions and the graphics. I'm sure it fell under heavy time constraints, but additional objects for interaction and a bit of a puzzle element would make this very interesting. Oddly enough, my first though was how the person got onto the island, not how to get off.