c!ph3r by frosty
You're an elite hacker, using your tiny avatar to explore a highly secure computer system -- try to locate Secret File X.13 before the system shuts down!
Goal:
Reach the secret file at -Node 9- before time runs out, collecting batteries along the way for extra points.
Each mistake takes time off of the clock.
Controls:
Click on tiles to move in a straight line. It's all about timing.
Click gates to hack into them and disable them.
Credits:
Game design & Programming: Joe Lesko
Artwork & Music: Wormburn
NOTE ON CONTROLS:
I agree with some of the comments that it isn't a perfect mechanic, but the idea behind the delay and the straight-line movement was to focus the gameplay on timing puzzles where a little bit of planning (and patience) is important, versus turning it into a more vanilla arcade-style maze game. Thanks!
Bonus Tip: The delay doesn't happen if you make quick moves in succession.
Goal:
Reach the secret file at -Node 9- before time runs out, collecting batteries along the way for extra points.
Each mistake takes time off of the clock.
Controls:
Click on tiles to move in a straight line. It's all about timing.
Click gates to hack into them and disable them.
Credits:
Game design & Programming: Joe Lesko
Artwork & Music: Wormburn
NOTE ON CONTROLS:
I agree with some of the comments that it isn't a perfect mechanic, but the idea behind the delay and the straight-line movement was to focus the gameplay on timing puzzles where a little bit of planning (and patience) is important, versus turning it into a more vanilla arcade-style maze game. Thanks!
Bonus Tip: The delay doesn't happen if you make quick moves in succession.
| Web | http://www.fleacircusgames.com/c!ph3r |
| Source | http://www.fleacircusgames.com/c!ph3r/cipher.snax |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=1186 |
Ratings
| Coolness | 50% | 3 |
| Overall(Jam) | 3.50 | 58 |
| Audio(Jam) | 3.26 | 71 |
| Fun(Jam) | 3.08 | 77 |
| Graphics(Jam) | 3.83 | 66 |
| Humor(Jam) | 2.59 | 99 |
| Innovation(Jam) | 2.90 | 132 |
| Mood(Jam) | 3.00 | 96 |
| Theme(Jam) | 2.95 | 130 |
..but you HAD to draw a stereotypical misogynist tits-and-ass-pose?
Congratulations!
I really enjoyed this one. Great job!
Some music that makes use of the rathm made by the sound effects would be neat.
A fun, solid experience. One thing I would have liked to see is the pickups increasing your time. At first I thought you needed all of them to proceed but after I found out you didn't I cared very little for them. Other than that great work and nicely polished!
Nice graphics and sound though
The batteries could play some other role, like getting a little more time, less than what you take to get there, but would still be a good enough reward to make me want to get them.
My question, though, is: Why am I picking up these "batteries"? Is there some purpose to it? Can I just go to the exit without picking them up? Nothing in the game explains these things.
I agree with the comments that it'd be nice if they had an additional purpose, but that's all I could fit in under the time limit. Thanks!