Tiny little World by Fridge Eater
Instructions:
Click on any character or their respective portraits on the right to select him.
Click anywhere to send the character to that spot or place.
Left/Right or A/D (Swipe on Android) to turn the Camera around the map.
You can not walk through or on Mountains or off the island.
If you want to interact with something, click onto it. Make sure there is no gap or mountain in the way of the character.
Thanks for your interest!
Fridge Eater & Salynrad
Click on any character or their respective portraits on the right to select him.
Click anywhere to send the character to that spot or place.
Left/Right or A/D (Swipe on Android) to turn the Camera around the map.
You can not walk through or on Mountains or off the island.
If you want to interact with something, click onto it. Make sure there is no gap or mountain in the way of the character.
Thanks for your interest!
Fridge Eater & Salynrad
Ratings
| Coolness | 0% | 1178 |
| Overall(Jam) | 3.31 | 80 |
| Audio(Jam) | 3.14 | 92 |
| Fun(Jam) | 2.50 | 179 |
| Graphics(Jam) | 4.50 | 9 |
| Humor(Jam) | 2.45 | 115 |
| Innovation(Jam) | 3.23 | 85 |
| Mood(Jam) | 3.07 | 89 |
| Theme(Jam) | 3.85 | 15 |
I will fix them, but I'm not sure if I'm allowed to fix bugs after the time limit. I will fix them anyways, just not it.
Oh, and the first thing you have to go to is the mine on the other side of the mountains. You can't interact with anything before you visited that.
I loved the art.
PS: If you have problems collecting the ressources later in the game, that is buggy. I don't know why yet, not without the code to look at.
-Fridge Eater
As there is interest I'll give some short Specs about how the Art was done, and eventually will create a tutorial if you are interested.
Anyhow, the textures have been created using GIMP 2.6 and except for a few of them they are all on the same (very generously used 256x256 Pixel .tga Texture. The Billboard Effects have been done using a Script in Unity written by Fridge Eater and everything that is 3 Dimensional was done in Blender and exported as .fbx for convenience. An important thing to mention is, that in this workflow I first created the textures and in the upcoming step the models, to ensure that there won't be scales.
Again, thank you all for the feedback, and Stay tuned, as I most likely will create a tutorial on how I did the artwork for the game
-Salynrad