Solar Sailor by vilya
Race against other (tiny) planets around a galactic-scale race course! Make it through each of the yellow gates in the right order to complete the course; first to the finish line wins. The grey line points you towards the next gate you have to pass through. Watch out for the gravitational pull of the brown planets scattered around the course!
There are four planets racing each time. Between 0 and two of them can be players. For a real challenge, try controlling both players 1 and 2 yourself!
This requires a WebGL-enabled browser. Recent versions of Chrome, Firefox and Safari all work; Internet Explorer doesn't.
Note that Safari requires you to manually switch WebGL support on: go to Preferences > Advanced and check the "Show Develop Menu" box, then go into the Develop menu and tick "Enable WebGL".
There are four planets racing each time. Between 0 and two of them can be players. For a real challenge, try controlling both players 1 and 2 yourself!
This requires a WebGL-enabled browser. Recent versions of Chrome, Firefox and Safari all work; Internet Explorer doesn't.
Note that Safari requires you to manually switch WebGL support on: go to Preferences > Advanced and check the "Show Develop Menu" box, then go into the Develop menu and tick "Enable WebGL".
Ratings
| Coolness | 62% | 3 |
| Overall | 2.43 | 765 |
| Audio | 1.00 | 794 |
| Fun | 2.32 | 697 |
| Graphics | 1.94 | 839 |
| Humor | 1.50 | 748 |
| Innovation | 2.88 | 457 |
| Mood | 1.92 | 813 |
| Theme | 2.45 | 705 |
You'll need a WebGL-enabled browser to play it. Recent versions of Chrome, Firefox and Safari all work, but in Safari you have to explicitly switch WebGL support on. I'll add some instructions to the notes section above.
Unfortunately Internet Explorer, as of version 9, still doesn't support WebGL.
Great concept though, would love to see this made a bit more intuitive for us noobs.
Next time I'll make sure I put in a tutorial! :-)
Shigor: I wasn't intended to be quite so minimalistic, I just ran out of time! :-/
Good job using WebGL :)
mortehu: thanks for sticking with it! Would have loved to do more levels. My content pipeline came together really nicely... about an hour before the deadline. :-)
I wish there were multiple laps per race!
RobProductions: rather than sprites, I really wanted to do a geometry wars style line-drawings-with-glow-effect. I wasted a fair bit of time trying to get that working but had to cut it in the end. Music... yeah. I really need to figure out how to do that. I think that's the #1 lesson from this effort.
Like some of the others, the view was much too large for my screen too.
Sounds like fun though!
https://wiki.mozilla.org/Blocklisting/Blocked_Graphics_Drivers
If your card is on the list, that's probably why you're seeing the blank page. There are instructions at the bottom of that page on how to force-enable WebGL, which you can try if you're feeling brave. Alternatively, you might have better luck running it in Chrome instead.
Hope that helps!
On a side note, I've done acceleration-based controls before, and I've gotten similar feedback from people about how they were a bit tricky to get the hang of, even though I had no problem myself after playtesting it a million times.