Shorted Out by HybridMind

[raw]
made by HybridMind for LD23 (COMPO)
Here is the compo version of Shorted Out, my first game ever in Unity. I didn't end up having time to add sound effects or music, but I'm happy with the progress I did make within the time limit. I managed to create four levels at least for this strange racing game.

Basic idea is that you are a lost electron and you have to reach the SAFE-T zone at each level. You use the arrow keys to move and if you short out on anything metal you spark and take a little penalty delay. Tracks your lowest time record.

Ratings

Coolness 50% 3
Overall 2.82 520
Fun 2.89 396
Graphics 3.00 361
Humor 1.58 729
Innovation 2.64 562
Mood 2.19 725
Theme 3.19 346

Feedback

hamburger
25. Apr 2012 · 05:36 UTC
Cheers on learning a development platform via Ludum Dare--that's the way to do it for sure! I like the concept and setting. Would have enjoyed leader boards :)
spooks
25. Apr 2012 · 21:06 UTC
That's very good entry, especially for your first unity game. Great concept and features. If you spend more time on it post-comp, a leader board or two player would be awesome!
Riccardo Stucchi
25. Apr 2012 · 21:35 UTC
first game ever in unity? Wow, great result in 48 hours! Well Done! :).. I like the concept and the gameplay!! If you continue to develop it adding more level this game can be very fun! :)
jwolf
27. Apr 2012 · 18:05 UTC
Oh, neat! I didn't even realize it was 3D at first -- it's pretty stylish. It could definitely use some sound (which you've mentioned) -- the sparks alone on collision probably aren't enough for feedback.
Birchmountain
30. Apr 2012 · 09:52 UTC
A really laid back and simple game, love it! A lot of the games submited is hard to understand. But this game is pretty straight forward while still offering fun gameplay! Well done.
Permanent7
01. May 2012 · 04:10 UTC
Not bad! Some decent level design. Pretty good for learning a new engine.
dansludumdare
01. May 2012 · 04:27 UTC
Way to learn Unity in 48 hours!

My main complaint is the ball physics. I'm not sure if I just didn't understand it or what, but it seemed more complicated than I could be expected to understand (given lack of tutorial and whatnot). I got that there was momentum, but I also felt like I was slipping for a little bit when accelerating 90 degrees away from where I was currently moving.
kratorspore
01. May 2012 · 07:47 UTC
Great work for a first Unity game! I would have made the ball go a bit faster.
Beerman
01. May 2012 · 12:27 UTC
Nice job. It's a damn sight more fun than my first Unity game was.
Some very basic sound effects (zap on contact, maybe a warning buzz as you get close) would have really added some atmosphere, but the game itself is fun enough.
Endurion
01. May 2012 · 15:00 UTC
Nice game, especially for a first.
However it's nothing too ground breaking and the ball could've been a bit faster.
I dearly miss a nice zzzzzap sound when you do hit a barrier.
dcolgan
03. May 2012 · 03:16 UTC
Nicely done 48 hour game. A bit short, but well executed and polished.
Izzimach
03. May 2012 · 03:32 UTC
Pretty short and simple, but easy to understand and polished. Audio would really help a lot though.
Scott Baker
03. May 2012 · 04:29 UTC
First impression was that the game was kinda short and not that innovative. But smooth and polished other than lacking audio.

But then I read that this was the first time using Unity. Learning Unity and building a compo?... Fantastic job!!!! I have been tinkering with Unity for a while but still didn't go with it for the compo because I wasn't ready.
tfendall
03. May 2012 · 05:10 UTC
Cool game. Fun concept and good graphics. I think it'd be a little more tense/fun if the ball rolled faster with really tight controls, giving you the ability to really master the game. As it is it's great, though. Nice job with your first game in unity in 48 hours!
gregdevice
04. May 2012 · 03:25 UTC
Nice little game! Good job on the levels and graphic style.