Shorted Out by HybridMind
Here is the compo version of Shorted Out, my first game ever in Unity. I didn't end up having time to add sound effects or music, but I'm happy with the progress I did make within the time limit. I managed to create four levels at least for this strange racing game.
Basic idea is that you are a lost electron and you have to reach the SAFE-T zone at each level. You use the arrow keys to move and if you short out on anything metal you spark and take a little penalty delay. Tracks your lowest time record.
Basic idea is that you are a lost electron and you have to reach the SAFE-T zone at each level. You use the arrow keys to move and if you short out on anything metal you spark and take a little penalty delay. Tracks your lowest time record.
Ratings
| Coolness | 50% | 3 |
| Overall | 2.82 | 520 |
| Fun | 2.89 | 396 |
| Graphics | 3.00 | 361 |
| Humor | 1.58 | 729 |
| Innovation | 2.64 | 562 |
| Mood | 2.19 | 725 |
| Theme | 3.19 | 346 |
My main complaint is the ball physics. I'm not sure if I just didn't understand it or what, but it seemed more complicated than I could be expected to understand (given lack of tutorial and whatnot). I got that there was momentum, but I also felt like I was slipping for a little bit when accelerating 90 degrees away from where I was currently moving.
Some very basic sound effects (zap on contact, maybe a warning buzz as you get close) would have really added some atmosphere, but the game itself is fun enough.
However it's nothing too ground breaking and the ball could've been a bit faster.
I dearly miss a nice zzzzzap sound when you do hit a barrier.
But then I read that this was the first time using Unity. Learning Unity and building a compo?... Fantastic job!!!! I have been tinkering with Unity for a while but still didn't go with it for the compo because I wasn't ready.