Don't mess with magical cube by toadd-y
You are a young boy having fun to a funfair when you met a weird guys talking about a tiny cube supposed to be magical and that contains a parallel world. You made fun on him and you told that his story is stupid. For revenge, the old strange man threw you a curse and made you prisoner of the cube. It's your punishment and now you have you to pass the tests of the cube to hope to get out.
PS: It was my first LD so... not enough experiences and a bad overall organisation, only level 1 and 3 are playable... have fun anyway! : D
About my theme interpretation, i think it's: There is no tiny world. A tiny world can be huge, it's all about point of view.
Concerning the controls:
Move with arrows.
Jump with SPACE.
Action key is X.
To pass the very awful scenario text, press space :)
About the goal of the game:
It was planned to add some in game indications but i was not done always due to the lake of time. So, to end up the game (escape the cube); you need to complete the six levels (in the version i released for the compo, you can only play on level one and three). However, this is not a linear game, in each level you have what i called a "console" (a super interrupter) that needs a key to be activated, those key are hidden in levels. You start the game with the red key. To clear a level, you just need to find the "super-interrupter" and activate it.
I hope it's clearer now : D
PS: It was my first LD so... not enough experiences and a bad overall organisation, only level 1 and 3 are playable... have fun anyway! : D
About my theme interpretation, i think it's: There is no tiny world. A tiny world can be huge, it's all about point of view.
Concerning the controls:
Move with arrows.
Jump with SPACE.
Action key is X.
To pass the very awful scenario text, press space :)
About the goal of the game:
It was planned to add some in game indications but i was not done always due to the lake of time. So, to end up the game (escape the cube); you need to complete the six levels (in the version i released for the compo, you can only play on level one and three). However, this is not a linear game, in each level you have what i called a "console" (a super interrupter) that needs a key to be activated, those key are hidden in levels. You start the game with the red key. To clear a level, you just need to find the "super-interrupter" and activate it.
I hope it's clearer now : D
| Web | http://bngames.org/ludumdare |
| Source | http://bngames.org/ludumdare/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12915 |
Ratings
| Coolness | 47% | 670 |
| Overall | 2.81 | 524 |
| Audio | 1.33 | 731 |
| Fun | 2.65 | 524 |
| Graphics | 2.62 | 571 |
| Humor | 2.18 | 453 |
| Innovation | 2.31 | 714 |
| Mood | 2.50 | 543 |
| Theme | 2.46 | 700 |
Good job!
Also, the text at the start looked pretty bad on my machine, really hard to read, not sure if that was a general issue or just something specific to me? And it took me a while to work out you had to press space to continue :D
I'm glad you liked the game, did you completed the two available levels? : D
The level design was pretty good, it wasn't clear how to get to the red things at first and activate them, but after rereading the description for controls, it was overall pretty nice, and difficult. Good job on your first game, I really liked the graphics :P
Also locked up on me a few times.
I had a few frustrating moments when a sideways moving platform wouldn't touch the wall I was in and I couldn't jump to get on it. I got it eventually, but it seems like if fixed the game could be more enjoyable!