Snowglobe by olav_st
"A snowglobe is like a small world, but it's only alive when you shake it"
Snowglobe is a christmas themed game about snowglobes, santas and running shoes.
If the 64-bit linux version does not work, you can try the 32-bit one.
Controls:
Arrow Keys or WASD - Move
Up, W or S - Jump
Snowglobe is a christmas themed game about snowglobes, santas and running shoes.
If the 64-bit linux version does not work, you can try the 32-bit one.
Controls:
Arrow Keys or WASD - Move
Up, W or S - Jump
Ratings
| Coolness | 42% | 736 |
| Overall | 2.87 | 493 |
| Audio | 1.96 | 617 |
| Fun | 2.87 | 408 |
| Graphics | 2.48 | 644 |
| Humor | 2.20 | 437 |
| Innovation | 2.61 | 581 |
| Mood | 2.80 | 350 |
| Theme | 3.48 | 196 |
I'm getting the following message:
./Snowglobe: symbol lookup error: ./Snowglobe: undefined symbol: _ZN2sf4Font14getDefaultFontEv
I already made sure that I have read/write rights and I'm running a x86_64 Ubuntu System.
I liked how you introduced the concept of the key, but it felt like you should have had a level directly after that utilizing a key so that I had to use it after learning what it was.
The sleigh was really fun, but I must say that placing a star at the bottom of the pool was quite devilish. ;)
The collision didn't always work for me if I was moving too fast. This made the last level difficult to complete if you bounced because you would fall down through the floor to the level under it if you didn't fall on the bounce tile. The same thing happened on the 7th level if I jumped down on the left side to avoid the "bouncer".
A count-down timer would really help as it felt a bit random when you would fail because the time was up.
Also I really liked the intro screen and the way you shake the snow globe to start a level, it really builds the mood!
Good job! :)
Also I did not figure out how to control the sledge and thus failed to get past level 8.
Apart from that the controls felt good and also the idea that the world is only alive when the snow is falling was very nice.
I find it very impressive what you managed to create by using C/C++. But I would *highly* recommend you to use something like Love2d as it allows you to focus on the game and not being hindered on the technical stuff around it.
The game itself you use a little pollish :3
I like the idea. Could use a bit more polishing.