Quest For Matter by ThePrevenge
In order to play the game, simply download it, extract everything from the zip-archive and run "Quest For Matter.jar" in the QuestForMatter folder. Sometimes a folder named "MAC_OS" or something like that is included. I don't know why, but I'm guessing it has to do with the fact that I compressed the folder in Mac OS X. However, this folder does not seem to serve a purpose and everything needed for the game should be included in the QuestForMatter folder.
(Copied from the included README file:)
Quest For Matter
Made by Emanuel Gedin for Ludum Dare 23.
Theme: Tiny World
Instructions:
Control the yellow particle and collect green matter while avoiding the red matter.
Controls:
Use W, A, S, D or the arrow keys to move.
Hold LShift to move faster.
Press SPACE at the gameover-screen to restart.
Press ESC to quit the game.
Press CTRL + F to toggle fullscreen mode.
The game and source code is available for download for free, however, I would appreciate if the game and source code is not redistributed for commercial purposes.
The game is written in java using LWJGL(Light Weight Java Game Library) and slick-util. Resources for the game are made in Adobe Photoshop Elements and sfxr.
Most of the code was written during the competition, however, I copied some of the basic code from my earlier projects. This base code is mainly found in:
ld23.game.Game (setup code)
ld23.game.Input
ld23.player.Camera
ld23.sound.SoundEffect
(Copied from the included README file:)
Quest For Matter
Made by Emanuel Gedin for Ludum Dare 23.
Theme: Tiny World
Instructions:
Control the yellow particle and collect green matter while avoiding the red matter.
Controls:
Use W, A, S, D or the arrow keys to move.
Hold LShift to move faster.
Press SPACE at the gameover-screen to restart.
Press ESC to quit the game.
Press CTRL + F to toggle fullscreen mode.
The game and source code is available for download for free, however, I would appreciate if the game and source code is not redistributed for commercial purposes.
The game is written in java using LWJGL(Light Weight Java Game Library) and slick-util. Resources for the game are made in Adobe Photoshop Elements and sfxr.
Most of the code was written during the competition, however, I copied some of the basic code from my earlier projects. This base code is mainly found in:
ld23.game.Game (setup code)
ld23.game.Input
ld23.player.Camera
ld23.sound.SoundEffect
| Windows/Mac OS X/Linux(?) | http://dl.dropbox.com/u/75004967/QuestForMatter.zip |
| Source | http://dl.dropbox.com/u/75004967/QuestForMatterSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12336 |
Ratings
| Coolness | 28% | 913 |
| Overall | 2.28 | 811 |
| Audio | 1.94 | 622 |
| Fun | 2.39 | 663 |
| Graphics | 2.28 | 731 |
| Humor | 1.50 | 748 |
| Innovation | 2.28 | 722 |
| Mood | 1.85 | 832 |
| Theme | 2.33 | 747 |
It might be a linux specific crash.
As for purpose, it is just a simple arcade style game where you connect points as the game gets harder and harder.
You say "collect" green matter, as though the yellow sphere retains it. Does it retain the green matter? If so, what happens? The yellow sphere didn't seem to grow.
Anything where you're flying in space is automatically something I enjoy. Here, I'd like to see what you could do with it in another weekend!
@Hume and derosa, Some great ideas right there! And, just to answer some of the questions:
The yellow sphere does not grow, it was my original idea, but I couldn't think of a good way to make implement it. Since there is not much of a surrounding environment the only way I can think of making the sphere move is o make it cover more of the screen, which would make it really hard to see.
The second counter is for the high score. There were some problems with it in my first upload, but now the high score should work fine and also be saved on your computer.
The game still feels a bit incomplete, some suggestions to improve it:
When the player moves up/down/left/right, you could have the stars in the background move very slowly, to improve the feeling of movement.
Maybe put the camera a tad behind and above the player, instead of straight behind, so we can have a better idea of the actual distance to the objects?
Thanks for the game!
Also, I had some troubles extracting the .zip on my Vista machine, I had to use 7Zip to open it, something to do with OSX's oddball .zip thing.
java -Djava.library.path=./ -jar Quest\ For\ Matter.jar
didnt really seem to be anything to do though, just fly through the green dots.