Muffin Time! by mr_tag

[raw]
made by mr_tag for LD23 (JAM)
As we all know stealing a muffin in a spaceship triggers the selfdestruction sequence. You have 30 seconds to deactivate it. But don't panic (too much): time will slow down to a crawl when you enter the tiny world of machines.

To activate doors and disable the evil guard robots, you have to enter them with a tiny version of yourself. You can spit out tiny-you by pressing space. Jump by pressing the up key. You can also do walljumps!

Muffin Time is brought to you by Patrick Wachowiak, Dominik Schneider, Austen Fano and Tonio Freitag.

Ratings

Coolness 24% 955
Overall(Jam) 3.53 55
Fun(Jam) 3.65 23
Graphics(Jam) 3.71 77
Humor(Jam) 3.50 33
Innovation(Jam) 3.29 75
Mood(Jam) 3.31 62
Theme(Jam) 3.06 113

Feedback

AlwaysGeeky
23. Apr 2012 · 20:28 UTC
Love the name... haha MUFFIN TIME, great door entering animation too
Pixelulsar
23. Apr 2012 · 20:28 UTC
I really liked it! The only problem for me was that eventually
all the machines led to the same type of running away from lighting level. If there was a bit more variety in that it would have been perfect!
wibblymat
23. Apr 2012 · 20:29 UTC
Muffinception! Great game, hard but not too hard, looks great!

Did think I was looking at a compo entry at first though, nearly blew my mind :D
Jeremias
23. Apr 2012 · 20:31 UTC
Here my feedback:
- the jumping is okay, you get it after you played it a bit
- the wall jumping is frustrating
- the jump passages are funny, even with this jumpstyle
- muffin xD
- a bit sad that you used the tiny-theme with tiny versions of yourself (nice idea) only on a story level. It would be nice if the theme were used for gameplay, too.
Zyll
23. Apr 2012 · 20:32 UTC
Had a lot of fun. Challenging. The health / hearts do not match between micro level and larger scale, but didn't see any other issues.
HeuGamer
25. Apr 2012 · 01:51 UTC
I liked ALOT. love the title by the way.
strega
25. Apr 2012 · 05:14 UTC
Really cool. I like the multiple levels of zooming. The animation is great, too!
4urentertainment
25. Apr 2012 · 10:21 UTC
Refreshing to see a game that's actually rather innovative with a cool mechanic!

I really like how well it both works and fits into the theme. And every time you enter a machine there are even smaller machine and so on and so forth. Very fun mechanic.

Great job!
tinymagus
29. Apr 2012 · 20:44 UTC
Will be bookmarking this for further play later. :-)
derosa
29. Apr 2012 · 22:12 UTC
Wow, had a good time playing it! Could not finish it, so I'll try again later... Thanks!
mildmojo
03. May 2012 · 04:49 UTC
Nice job with the concept. I liked how you had to complete lower levels to unlock areas in higher levels, and the muffin-stealing self-destruction timer was great. Slowing the timer down in the lower levels was a nice touch.

The wall jumping was pretty punishing. I was constantly getting hung up on the edges of platforms, or clinging to a wall or box that I happened to stand near. It would've been great if you could smoothly transition from the side of a ledge to the top of a ledge. Especially on the lowermost platforming levels which could be extremely difficult.

I didn't make it all the way to the end. I kept getting stuck in the topmost world trying to get past crates while I ran out of time.
Daniel
03. May 2012 · 13:26 UTC
wow nice idea, I like how the worlds stack one inside the other.
Evil Sandwich Studios
05. May 2012 · 18:29 UTC
Great name. didn't reach the end though, its really easy to die (you can't turn back middle-jump), and when you do die, it's aaaaall from the begining again...

Rui Brito - Evil Sandwich Studios
ratking
07. May 2012 · 22:26 UTC
The jumping was really hard. It would be better to have some platforms first, where the player could train jumping and then the more dangerous parts come by.
VooodooPenguin
12. May 2012 · 21:49 UTC
Pretty fun, hilarious name, very difficult, great game!
orangepascal
13. May 2012 · 20:48 UTC
the looks reminds me of old Spectrum games.. couldn't really get to grips with the responsiveness of the controls