In Delusion by crippledgames

[raw]
made by crippledgames for LD23 (COMPO)
Finished first ludum dare entry ever, made from scratch in as3.

arrow keys move, shift run, space interact

there's a bug where when you get the hammer and nails your inventory becomes invisible, you still have the items

Ratings

Coolness 100% 1
Overall 2.75 571
Audio 2.90 262
Fun 2.12 772
Graphics 2.38 691
Humor 1.69 693
Innovation 2.21 741
Mood 3.34 110
Theme 2.28 766

Feedback

Raptor85
24. Apr 2012 · 07:06 UTC
ok...that's significantly freaky...love the note at the end
Shigor
24. Apr 2012 · 13:36 UTC
Not much of a game, but I really like it :) Too bad it's not a bit longer....

Slow movement is agonizing, but I understand why... with fast movement it would be done in 30 seconds.
Transmit
24. Apr 2012 · 13:40 UTC
I have no clue what I just played.
tacograveyard
24. Apr 2012 · 13:41 UTC
Definitely creepy. I was engaged by the story, wished the character moved just a bit faster.
vilya
24. Apr 2012 · 14:12 UTC
Music is very atmospheric and the story is interesting, but the slow movement speed made playing a bit tedious.
MaximSchoemaker
24. Apr 2012 · 14:59 UTC
What did I just play!? My god that was creepy :P but in a good way :3
MurrayL
24. Apr 2012 · 15:00 UTC
Well, that was creepy.
kutuup1989
24. Apr 2012 · 16:11 UTC
Well that was downright disturbing! Nice work, the music was creepy as all hell lol
PsySal
24. Apr 2012 · 16:21 UTC
Not bad! I sort of expected a twist ending but wasn't too sure what was going on, the final screens put things together nicely. Thanks for putting thought into the scenario, I enjoyed that.

I especially like the way you interpreted "tiny worlds" which I take to be, "a world inside someone's" head. This is a great use of the theme.

The game itself is a little rough around the edges, I know it's silly to say this about an LD game made under such constraints but if you polished things it would increase the dramatic impact greatly.

Good job, I really enjoyed this!
🎤 crippledgames
24. Apr 2012 · 16:26 UTC
@psysal Thanks, there was going to be a twist and it was originally going to be much longer but I ran out of time, I going to remake the game after the compo because I actually have a huge scenario planned
Dakota
24. Apr 2012 · 16:28 UTC
Ok that was kinda weird. If that was a creepy rating +5 for you
jeroenimooo
24. Apr 2012 · 16:43 UTC
The walking speed is really low, so everything takes quite long. The objectives were fun though :)
arhpositive
25. Apr 2012 · 12:45 UTC
Disturbing indeed. :) But I wished it to be a little bit longer. :)
MinerCraftGuy
25. Apr 2012 · 12:59 UTC
The game sounds are really good, the bounding boxes around object could have been less restrictive
caranha
25. Apr 2012 · 13:05 UTC
That... That was weird. Congratulations on your first game, and that is an interesting take on the theme. I didn't like the sudden shifts in position much -- maybe you should have added some sort of transition between them?
strega
25. Apr 2012 · 16:32 UTC
Interesting game story. Don't see many morbid games these days :D I like it.
Jeffalisk
25. Apr 2012 · 16:52 UTC
Wow, that was twisted... I liked it!

Loved the dark mood, but for some reason I laughed at the whole "anyway fetch me my hammer and nails so we can build this doghouse" business.

Really quite disturbing, in a good way.
Keirua
25. Apr 2012 · 17:16 UTC
That's creepy, yet interesting. Please, make the guy move faster !
Moth
25. Apr 2012 · 21:04 UTC
I think the people who think the walking speed is too slow missed the fact Shift makes you run :P Anyway I'm glad to see psychological takes on this LD's theme! I think you did a good job in creating a compelling experience here.

The unreliable narrator and really atmospheric ambient music are superb! It really tinged things with a Silent Hill-esque feel.

You say you're going to remake the game with longer scenario? That sounds great, I'll definitely keep track of it and play it again when the revised release is out!
Zaxuhe
30. Apr 2012 · 17:04 UTC
good graphics, but the walking is toooooo slow
azurenimbus
04. May 2012 · 04:03 UTC
Really moody music, really creepy game. I think that the report at the end was kinda redundant. I think if you want people to get a point, they should get it from the game itself. If they don't, you should rework some elements.

I think that even though it's a little disjointed, this game has a lot of potential, and the disorienting shifts actually worked well to recreate the character's disturbed mind.
nuprahtor
04. May 2012 · 11:37 UTC
It was very creepy, especcialy "Bring me the dog" part.
I liked it.
ratboy2713
06. May 2012 · 04:42 UTC
Very moody. The character moved too slowly.
davidwparker
10. May 2012 · 14:49 UTC
Good job on your first Ludum Dare!
Like the others, I don't know what just happened...
The plotline was great, and I really enjoyed the notes at the end.
Music was excellent.
Could definitely expand this out into a full-fleshed schizophrenic guy-based, game.
AlwaysGeeky
10. May 2012 · 15:03 UTC
Nice game... I liked this but the story was.... *interesting* lol. Great stuff! :)
Gareth Jenkins
10. May 2012 · 16:01 UTC
Spookily compelling.
ilo
10. May 2012 · 20:32 UTC
As others have said, disturbing but in a good way! I wish more horror games would focus on paranoia and the psychological state of the player instead of combat and big scares that only work once.
Beerman
11. May 2012 · 10:52 UTC
Wow. Nice job. Loved the way it slowly gets creepier as the story progresses.
Dr.Pingu
11. May 2012 · 14:02 UTC
I don't like this kind of atmosphere but i see a good work.
For a first entry : well done :)
Thotep
11. May 2012 · 21:28 UTC
Reminded me of Terry Cavanagh's and increpare games, but it seems quite random (in terms of plot)...
I don't get why there's a "run" button, I'm sure EVERYBODY pushed it all the time. :)
PabloAM
13. May 2012 · 19:12 UTC
A bit creepy and the walking is slower.

But weel done!