Planet ZOOB by Pacifist Games
Planet ZOOB is a dizzying musical auto-shooter set on a tiny world! The artwork and name are inspired by my childhood drawings. I went for a minimalist design, so the game features almost no text or instructions, you should be able to figure out the rules. Press Esc to quit when you're done. I hope you enjoy playing it as much as I've enjoyed making it, this is my first ever Ludum Dare! Post your best score in the comments and I'll put the top ten scores in the description! :)
Developer's High Score: 254
High Scores:
189 - chambers
106 - bitbof
105 - Jezzamon
98 - MadGnomeGamer
97 - demonpants
92 - YMM
85 - Werxzy
56 - SonnyBone
51 - Catman
18 - Riccardo Stucchi
Tools Used:
Game Maker 8.1 Pro
LateralGM
GM4Mac
MS Paint
LittleSound DJ
Audacity
sfxr
Check out my website at www.pacifistgames.com
my twitter at twitter.com/pacifistgames
and my facebook at facebook.com/pacifistgames
Mobile version coming soon!
Developer's High Score: 254
High Scores:
189 - chambers
106 - bitbof
105 - Jezzamon
98 - MadGnomeGamer
97 - demonpants
92 - YMM
85 - Werxzy
56 - SonnyBone
51 - Catman
18 - Riccardo Stucchi
Tools Used:
Game Maker 8.1 Pro
LateralGM
GM4Mac
MS Paint
LittleSound DJ
Audacity
sfxr
Check out my website at www.pacifistgames.com
my twitter at twitter.com/pacifistgames
and my facebook at facebook.com/pacifistgames
Mobile version coming soon!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.75 | 65 |
| Audio | 3.75 | 34 |
| Fun | 3.68 | 50 |
| Graphics | 3.58 | 157 |
| Humor | 2.84 | 176 |
| Innovation | 3.43 | 199 |
| Mood | 3.57 | 56 |
| Theme | 3.98 | 37 |
If you score over 150 points I would consider you an expert player.
I really like how instead of expecting you to stop ALL rocks from getting on the planet, the game simply makes it stick in the planet as an obstacle.
Simple, innovative, addictive--just what a LD game should be!
PS Highscore is 50.
My current highscore is 106 http://i.imgur.com/fMcCn.jpg
My only con is about the controls. It took me a while to shot down my first asteroid :) Maybe an "straight up" shoot would be better?
Derosa and robcozzens, I actually had the player character shooting straight up for the whole first day of development, but then I realized that getting trapped between two meteors would render you unkillable and totally break the game. So I tried making the player shoot straight ahead of him, which was absolutely dreadful, and at 45 degrees, which is what I ended up sticking with. :)
Also, bitbof, awesome score!
=D
I got a measly score: 18 :/
Great small game!
- A backing track would make it more musical but I like the idea of asteroids making sounds.
- It's simple and intuitive.
easily one of my favorites
@demonpants Excellent feedback! There's definitely a certain amount of luck involved in getting a high score. When I continue working on this I'm going to try to make it a bit more fair. The skill part is staying alive long enough for a yellow meteor to spawn near you. The yellow asteroids occur about 4% of the time, so in the later game where there are a lot more asteroids on screen there are also a lot more yellow ones.
Very polished game.
Great design and execution! I really enjoyed it, and top-notch presentation. The minimalistic aesthetics and the fact you explain everything without words is really nice and accessible.
This is one of the games I found the most fun so far. Congratulations!
Congratulations on your first LD! =)
(sorry for not posting my high score, I'm ashamed of it)
@jfroco Mouse?
Great job!
(My high score was 64, by the way :P)