Exciting Electrons by Tumaini
Sounds made with the excellent sfxr.
Engine used: jMonkeyEngine 3.
Run with java -jar excitingElectrons.jar
You can also use the run scripts provided:
* run.bat for Windows
* run.sh for Linux
Alternatively, you can use the Java Web Start link to start directly from the web.
Engine used: jMonkeyEngine 3.
Run with java -jar excitingElectrons.jar
You can also use the run scripts provided:
* run.bat for Windows
* run.sh for Linux
Alternatively, you can use the Java Web Start link to start directly from the web.
| All (Java) - scripts for Windows & Linux | http://exciting.jordefamn.se/excitingElectrons.zip |
| Webstart | http://www.jordefamn.se/exciting/webstart/Exciting.jnlp |
| Assets | http://www.jordefamn.se/exciting/assets.zip |
| Source | http://www.jordefamn.se/exciting/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11729 |
Ratings
| Coolness | 46% | 688 |
| Overall | 2.21 | 828 |
| Audio | 2.26 | 519 |
| Fun | 1.48 | 886 |
| Graphics | 2.46 | 652 |
| Humor | 1.10 | 802 |
| Innovation | 3.54 | 148 |
| Mood | 2.06 | 774 |
| Theme | 3.25 | 314 |
The graphics/sounds are neat and I like the scientific background. Electrons are so tiny that it fits very well into the theme.
Sometimes it felt like my clicks where not registered properly but that has not been a big cutback.
It wasn't clear at first to use the mouse wheel but even after reading that, the default setting moves the electron but obviously isn't the (whole) answer/solution but _any_ other value I use either has no effect or sends it flying off :(
But there are some problems that prevent the game from being very fun: It seems that passing to the next level is simply a question of luck -- you excite the electron to the highest level, and hope that it decays to the correct level by itself, generating the light that you need.
Also, I got dozens and dozens of "level complete" message, but the game didn't seem to change at all.
Well, it was a great idea anyway, and I hope you take the time to polish it!
There was a critical bug with a shader for OS X that should now be fixed - it could perhaps explain the crashes on "Start".
@De10ter: Unfortunately I started on in game docs too late and never had time to finish them properly. This is also why the Credits button does nothing.
@caranha: Thanks for the feedback!
Indeed, advancing to the next level depends fairly much on luck, but you have a greater chance if you excite the electron to certain levels.
Unfortunately there are only two levels, so after you complete the second one, it just loads that one again and again. If it had only been a 49h compo! :)
I will most definitely work more on this, as I had several more ideas on how to make it better and more research to do and I didn't have the time for it during the compo.
This game will probably be a mini-game (along with other mini-game ideas I have) in a larger game I'm working on, in the next version.
@Raptor85: Yes, the tutorial was thrown together in the last minute and was unfortunately not finished.
@piterlouis: No, credits are not working.
@ComaToes: Thanks! I agree that the game mechanics can be improved quite a bit and I hope to be able to do that soon. A fully-fledged version will be available at a later time! :)
@Mach60KAS: Thank you! Indeed, only two levels, that was the thing I think I would do differently if I did it again - set aside time for making more levels.
I hope it can in the future become a small educational game to be used in schools (and elsewhere) to get more people interested in science.
(java.lang.UnsupportedOperationException: GLSL and OpenGL2 is required for the LWJGL renderer!)
The graphics and "poing" sound was cool though.