Tiny God : Small Diety, Big Pantheon by Lacutis
My entry is a mix of god game and resource strategy. You are the god in control of a tiny world, but there are other, bigger, gods out there who do not look kindly on your rise to power.
You have no direct control over your units, only the mix and number of each that exist. It is up to you to make sure there is an adequate food supply, and a sufficient number of them to hold off invaders.
I didn't have time to complete the additional levels I had planned, but I plan to complete more sometime this week and put it up separately. This first level is an introduction to your main units and how they interact and building story, the second level would be taking them to the world of another god and using them to invade.
P.S. There are hints that show up as you play at the bottom of the screen, they are relevant to what is happening at the time.
UPDATE: I added a WIP link with the latest version, with bug fixes and new features. Including a 4th unit that plants grass.
FAQ:
Q: Why did I win?
A: In the instructions (button on the title screen) it says that you need to hit 2500 Life force to beat the level. I'll try to make that clearer in an updated version.
Q: How do the zombie waves work?
A: The number of zombies is random, currently its (5 + random(1-6)) * wavenumber. I'll try to make it more incremental.
Q: Why did some of the humans run from the zombies?
A: The women (humans with bows) run from zombies but are required for men to reproduce. Men will run towards zombies and fight them.
Q: What is the relationship between Life Force and Life Power?
A: Creating Life builds your Life Force. The more complicated the life is the more Life Force it is worth. In order to hit 2500 Life Force and end the game you will need a lot of Men. In order to sustain a lot of Men you will need a lot of Cows to feed them. Life Power is granted to you every 4 seconds based on the amount of living beings that currently exist in your world. It caps at 200 and is the currency used to create life.
Q: I plateaued at X life, how do I get more?
A: Build more units! The more units you build the higher your life force! Just keep building till you hit 2500.
You have no direct control over your units, only the mix and number of each that exist. It is up to you to make sure there is an adequate food supply, and a sufficient number of them to hold off invaders.
I didn't have time to complete the additional levels I had planned, but I plan to complete more sometime this week and put it up separately. This first level is an introduction to your main units and how they interact and building story, the second level would be taking them to the world of another god and using them to invade.
P.S. There are hints that show up as you play at the bottom of the screen, they are relevant to what is happening at the time.
UPDATE: I added a WIP link with the latest version, with bug fixes and new features. Including a 4th unit that plants grass.
FAQ:
Q: Why did I win?
A: In the instructions (button on the title screen) it says that you need to hit 2500 Life force to beat the level. I'll try to make that clearer in an updated version.
Q: How do the zombie waves work?
A: The number of zombies is random, currently its (5 + random(1-6)) * wavenumber. I'll try to make it more incremental.
Q: Why did some of the humans run from the zombies?
A: The women (humans with bows) run from zombies but are required for men to reproduce. Men will run towards zombies and fight them.
Q: What is the relationship between Life Force and Life Power?
A: Creating Life builds your Life Force. The more complicated the life is the more Life Force it is worth. In order to hit 2500 Life Force and end the game you will need a lot of Men. In order to sustain a lot of Men you will need a lot of Cows to feed them. Life Power is granted to you every 4 seconds based on the amount of living beings that currently exist in your world. It caps at 200 and is the currency used to create life.
Q: I plateaued at X life, how do I get more?
A: Build more units! The more units you build the higher your life force! Just keep building till you hit 2500.
Ratings
| Coolness | 82% | 2 |
| Overall | 3.00 | 410 |
| Audio | 2.49 | 427 |
| Fun | 3.11 | 265 |
| Graphics | 2.44 | 661 |
| Humor | 2.77 | 201 |
| Innovation | 3.31 | 253 |
| Mood | 2.65 | 453 |
| Theme | 3.13 | 384 |
Also, sometimes a few of them go after your cows instead of the people which could make it harder by cutting off food.
I had a lot of fun playing this. The simple graphics didn't take away from it (I was shocked at the gore actually...hilariously unexpected).
Nice one!
Overall, a fun game.
So I got that working and I started working on the second level of the game. Which I hope to post up soon, during the week just eats up a lot of my time. Also due to the "tedious grass" feedback, I think I might add a unit above men that spreads grass.
Pretty nice game. I seemed to breeze trough it without having to use much strategy though. I think I must have got really lucky with the enemy waves or something.
Definitely could use more visual feedback like a warning if you are close to drawing attention from other deities. Also I'd like to know the breakdown of what is causing the life force number to go up.
The random movement was a little distracting, so I would have preferred slower but more meaningful movements (zombies excluded).
Overall, it's a fun concept but could use a little more feedback about how you're doing and how you could improve.