Millinaut by Throbbery

[raw]
made by Throbbery for LD23 (JAM)
What do you do when your beloved little home planet has to find a new place under the sun? You zoom it over to a new galaxy with your rocket, then shrink both and carry them around on your ahead until you come across a spot that looks juuuust right. It's a big universe out there, and it'll take a hero with a big heart to save his world.

A game by Shaun Inman + Neven Mrgan + Alex Ogle.

Ratings

Coolness 45% 705
Overall(Jam) 3.86 24
Audio(Jam) 3.47 53
Fun(Jam) 3.53 32
Graphics(Jam) 3.94 56
Humor(Jam) 2.64 92
Innovation(Jam) 3.98 11
Mood(Jam) 3.63 23
Theme(Jam) 3.14 97

Feedback

drmanitoba
24. Apr 2012 · 01:58 UTC
Really outstanding. I'm hooked.
homnom
24. Apr 2012 · 02:34 UTC
Played to some of the obstacles/puzzle elements. I'm sure I'll be coming back for more.
Aaron San Filippo
24. Apr 2012 · 03:56 UTC
This is really cool! Took me a few minutes to get the mechanic but it was worth it.
Peter Cooper
24. Apr 2012 · 04:05 UTC
Very well put together, though I found it REALLY hard. But maybe I'm just being dumb..
homnom
24. Apr 2012 · 06:37 UTC
It captures some of the kookier gameplay elements of both Metroid and SMB2.
bburbank
24. Apr 2012 · 16:19 UTC
Great job, guys! Mechanic is really entertaining, and I love the palette.
Rusty Moyher
24. Apr 2012 · 18:21 UTC
Well done! Has that real NES feel. The "swap, drop, smash" mechanic is clever and fun. Pretty touch there at the end, but the difficulty curve doesn't feel too steep.
mnem
24. Apr 2012 · 19:06 UTC
Nice little game, but I do find it quite hard. I'll be back later to practice more :)
kibertoad
24. Apr 2012 · 19:16 UTC
Would be nice if some play instructions would be included in-game :)
🎤 Throbbery
24. Apr 2012 · 20:52 UTC
Play is a process of discovery, if we explained it you'd be performing instead of playing :) —Shaun
derrickdool
25. Apr 2012 · 00:54 UTC
A lot of love went into this one.
I spent a lot of time trying to figure out the controls.. maybe part of the fun?
AlwaysGeeky
25. Apr 2012 · 02:00 UTC
Good stuff! :)
gritfish
25. Apr 2012 · 12:57 UTC
Oh wow - something about that music sent me straight back to playing old dos games as a kid... Really cool mechanic with the three heads. I kept trying to ride the rocket but I don't think I was meant to... :P

I got to the level where the 3 monsters were sort of in a step formation and there were some stars above them, but I couldn't figure it out. I'll come back and try again after I've played some more games.

This is honestly the most polished game I've played so far.
orgarus
25. Apr 2012 · 15:04 UTC
Nothing like a awesomely done retro stylish game, if in addition the game is fun, you have all that is needed.
Very pleased to play it. I'll be back soon to give it another try (or two, or three... or thousand :D)
Congrats!
Codexus
27. Apr 2012 · 21:27 UTC
An innovative game concept but all that gray is depressing. Add some color! :D
seagaia
29. Apr 2012 · 04:30 UTC
I felt a little exhausted after playing a few stages. Maybe I'm not able to think at the moment with the mechanics o_O. But what I managed to figure out was neat. And nice overall aesthetics!
dukope
29. Apr 2012 · 04:58 UTC
Love everything about the visuals. Perfectly charming and really captures the gameboy aesthetic. The puzzle mechanic is also very good. Nice work.
BNeutral
29. Apr 2012 · 06:12 UTC
Those last two levels were so hard.
orangepascal
29. Apr 2012 · 07:31 UTC
love those graphics! gameplay is also interesting
onehandclap
29. Apr 2012 · 07:53 UTC
Amazing! Nothing more, nothing less. =)
bompo
29. Apr 2012 · 08:29 UTC
Outstanding! Very creative concept and the graphical style is just lovely!
summaky
29. Apr 2012 · 12:49 UTC
Outstanding!
Julian Spillane
29. Apr 2012 · 17:47 UTC
Beautiful visuals, interesting gameplay and quite a bit of polish. Great job!
tinymagus
30. Apr 2012 · 05:13 UTC
96 reviewed and this is probably in my top 5.
jimmypaulin
30. Apr 2012 · 19:42 UTC
Great mechanics, so many puzzles in so little time! very impressed. I love the art style and the controls are crisp and sure. The difficulty ramps nicely, but I got stuck, oh well! The story was a bit confusing, but cool in a random kind of way ;)
marudziik
02. May 2012 · 08:33 UTC
Feels very polished. I especially like the palette choice & audio.
deejorg
04. May 2012 · 04:50 UTC
Nice concept! The music feels very right and the mechanic is fun.
nornagon
04. May 2012 · 07:25 UTC
What an odd mechanic! I felt like I was exploiting it.
ratking
05. May 2012 · 14:17 UTC
Mh, maybe the controls are too strange or I was too dumb or the game was too hard or I didn't get what this game is about :/
But the graphics and the overall style are awesome!! As I read in the comments more people have this problems. Maybe you can fix those (people XD) problems to make it more accessible.
matthias_zarzecki
06. May 2012 · 10:55 UTC
Nice idea! Love the music and gameplay.
DDRKirby(ISQ)
08. May 2012 · 08:52 UTC
Level design is a little suspect at some points, but the aesthetic here is very charming :)
SonnyBone
14. May 2012 · 00:21 UTC
Really friggin' fun! Like... REALLY. I could totally see myself playing a full-featured version of this for hours. Great work!